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Hypergrid
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c0beeb929e
* Fixes http://opensimulator.org/mantis/view.php?id=4225
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15 years ago |
Scripting
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4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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15 years ago |
Serialization
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ee205e7e81
Formatting cleanup.
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15 years ago |
Tests
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c893761319
* Unregister event handlers in LLUDPServer when a client logs out and disconnects
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15 years ago |
Types
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8e3dd64282
Removed an innefficent List.Contains lookup from UpdateQueue
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15 years ago |
AnimationSet.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
AsyncSceneObjectGroupDeleter.cs
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89d23a1fa2
Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed."
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15 years ago |
AvatarAnimations.cs
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ee205e7e81
Formatting cleanup.
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15 years ago |
BinBVHAnimation.cs
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ee205e7e81
Formatting cleanup.
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15 years ago |
Border.cs
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606e831ff5
Formatting cleanup.
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15 years ago |
Cardinals.cs
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56ddd6828c
Add copyright headers. Formatting cleanup.
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15 years ago |
EntityBase.cs
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d6301db382
Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
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15 years ago |
EntityManager.cs
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142008121e
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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15 years ago |
EventManager.cs
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ee205e7e81
Formatting cleanup.
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15 years ago |
RegionStatsHandler.cs
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6878b26b0d
Merge branch 'diva-textures-osgrid'
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15 years ago |
ReturnInfo.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
Scene.Inventory.cs
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142008121e
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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15 years ago |
Scene.PacketHandlers.cs
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23a334b9f5
* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection
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15 years ago |
Scene.Permissions.cs
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ee205e7e81
Formatting cleanup.
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15 years ago |
Scene.cs
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bd03cbd815
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization
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15 years ago |
SceneBase.cs
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c893761319
* Unregister event handlers in LLUDPServer when a client logs out and disconnects
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15 years ago |
SceneCommunicationService.cs
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2432cc607e
Neighbours cache working.
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15 years ago |
SceneGraph.cs
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142008121e
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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15 years ago |
SceneManager.cs
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31d8cec0f8
Merge branch 'master' into diva-textures
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15 years ago |
SceneObjectGroup.Inventory.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
SceneObjectGroup.cs
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142008121e
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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15 years ago |
SceneObjectPart.cs
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233e16b99c
* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away
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15 years ago |
SceneObjectPartInventory.cs
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45dc4e0a54
* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled
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15 years ago |
ScenePresence.cs
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1833c69568
* Removed the unused m_agentUpdates collection and some extra work that was being done for AgentUpdate packets
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15 years ago |
SceneViewer.cs
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4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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15 years ago |
SimStatsReporter.cs
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ee205e7e81
Formatting cleanup.
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15 years ago |
TerrainChannel.cs
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387e9f7a7f
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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15 years ago |
TerrainUtil.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
UndoState.cs
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fa786c480b
Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right.
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15 years ago |
UuidGatherer.cs
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ee205e7e81
Formatting cleanup.
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15 years ago |