John Hurliman 45dc4e0a54 * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled пре 15 година
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Hypergrid c0beeb929e * Fixes http://opensimulator.org/mantis/view.php?id=4225 пре 15 година
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon пре 15 година
Serialization ee205e7e81 Formatting cleanup. пре 15 година
Tests c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects пре 15 година
Types 8e3dd64282 Removed an innefficent List.Contains lookup from UpdateQueue пре 15 година
AnimationSet.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. пре 15 година
AsyncSceneObjectGroupDeleter.cs 89d23a1fa2 Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed." пре 15 година
AvatarAnimations.cs ee205e7e81 Formatting cleanup. пре 15 година
BinBVHAnimation.cs ee205e7e81 Formatting cleanup. пре 15 година
Border.cs 606e831ff5 Formatting cleanup. пре 15 година
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. пре 15 година
EntityBase.cs d6301db382 Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" пре 15 година
EntityManager.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference пре 15 година
EventManager.cs ee205e7e81 Formatting cleanup. пре 15 година
RegionStatsHandler.cs 6878b26b0d Merge branch 'diva-textures-osgrid' пре 15 година
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. пре 15 година
Scene.Inventory.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference пре 15 година
Scene.PacketHandlers.cs 23a334b9f5 * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection пре 15 година
Scene.Permissions.cs ee205e7e81 Formatting cleanup. пре 15 година
Scene.cs bd03cbd815 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization пре 15 година
SceneBase.cs c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects пре 15 година
SceneCommunicationService.cs 2432cc607e Neighbours cache working. пре 15 година
SceneGraph.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference пре 15 година
SceneManager.cs 31d8cec0f8 Merge branch 'master' into diva-textures пре 15 година
SceneObjectGroup.Inventory.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. пре 15 година
SceneObjectGroup.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference пре 15 година
SceneObjectPart.cs 233e16b99c * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away пре 15 година
SceneObjectPartInventory.cs 45dc4e0a54 * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled пре 15 година
ScenePresence.cs 1833c69568 * Removed the unused m_agentUpdates collection and some extra work that was being done for AgentUpdate packets пре 15 година
SceneViewer.cs 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon пре 15 година
SimStatsReporter.cs ee205e7e81 Formatting cleanup. пре 15 година
TerrainChannel.cs 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) пре 15 година
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. пре 15 година
UndoState.cs fa786c480b Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right. пре 15 година
UuidGatherer.cs ee205e7e81 Formatting cleanup. пре 15 година