John Hurliman 45dc4e0a54 * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled hace 15 años
..
Hypergrid c0beeb929e * Fixes http://opensimulator.org/mantis/view.php?id=4225 hace 15 años
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon hace 15 años
Serialization ee205e7e81 Formatting cleanup. hace 15 años
Tests c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects hace 15 años
Types 8e3dd64282 Removed an innefficent List.Contains lookup from UpdateQueue hace 15 años
AnimationSet.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. hace 15 años
AsyncSceneObjectGroupDeleter.cs 89d23a1fa2 Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed." hace 15 años
AvatarAnimations.cs ee205e7e81 Formatting cleanup. hace 15 años
BinBVHAnimation.cs ee205e7e81 Formatting cleanup. hace 15 años
Border.cs 606e831ff5 Formatting cleanup. hace 15 años
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. hace 15 años
EntityBase.cs d6301db382 Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" hace 15 años
EntityManager.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference hace 15 años
EventManager.cs ee205e7e81 Formatting cleanup. hace 15 años
RegionStatsHandler.cs 6878b26b0d Merge branch 'diva-textures-osgrid' hace 15 años
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. hace 15 años
Scene.Inventory.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference hace 15 años
Scene.PacketHandlers.cs 23a334b9f5 * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection hace 15 años
Scene.Permissions.cs ee205e7e81 Formatting cleanup. hace 15 años
Scene.cs bd03cbd815 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization hace 15 años
SceneBase.cs c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects hace 15 años
SceneCommunicationService.cs 2432cc607e Neighbours cache working. hace 15 años
SceneGraph.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference hace 15 años
SceneManager.cs 31d8cec0f8 Merge branch 'master' into diva-textures hace 15 años
SceneObjectGroup.Inventory.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. hace 15 años
SceneObjectGroup.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference hace 15 años
SceneObjectPart.cs 233e16b99c * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away hace 15 años
SceneObjectPartInventory.cs 45dc4e0a54 * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled hace 15 años
ScenePresence.cs 1833c69568 * Removed the unused m_agentUpdates collection and some extra work that was being done for AgentUpdate packets hace 15 años
SceneViewer.cs 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon hace 15 años
SimStatsReporter.cs ee205e7e81 Formatting cleanup. hace 15 años
TerrainChannel.cs 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) hace 15 años
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. hace 15 años
UndoState.cs fa786c480b Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right. hace 15 años
UuidGatherer.cs ee205e7e81 Formatting cleanup. hace 15 años