John Hurliman 45dc4e0a54 * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled 15 년 전
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Hypergrid c0beeb929e * Fixes http://opensimulator.org/mantis/view.php?id=4225 15 년 전
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 년 전
Serialization ee205e7e81 Formatting cleanup. 15 년 전
Tests c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects 15 년 전
Types 8e3dd64282 Removed an innefficent List.Contains lookup from UpdateQueue 15 년 전
AnimationSet.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 년 전
AsyncSceneObjectGroupDeleter.cs 89d23a1fa2 Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed." 15 년 전
AvatarAnimations.cs ee205e7e81 Formatting cleanup. 15 년 전
BinBVHAnimation.cs ee205e7e81 Formatting cleanup. 15 년 전
Border.cs 606e831ff5 Formatting cleanup. 15 년 전
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 년 전
EntityBase.cs d6301db382 Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" 15 년 전
EntityManager.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 15 년 전
EventManager.cs ee205e7e81 Formatting cleanup. 15 년 전
RegionStatsHandler.cs 6878b26b0d Merge branch 'diva-textures-osgrid' 15 년 전
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 년 전
Scene.Inventory.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 15 년 전
Scene.PacketHandlers.cs 23a334b9f5 * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection 15 년 전
Scene.Permissions.cs ee205e7e81 Formatting cleanup. 15 년 전
Scene.cs bd03cbd815 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization 15 년 전
SceneBase.cs c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects 15 년 전
SceneCommunicationService.cs 2432cc607e Neighbours cache working. 15 년 전
SceneGraph.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 15 년 전
SceneManager.cs 31d8cec0f8 Merge branch 'master' into diva-textures 15 년 전
SceneObjectGroup.Inventory.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 년 전
SceneObjectGroup.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 15 년 전
SceneObjectPart.cs 233e16b99c * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away 15 년 전
SceneObjectPartInventory.cs 45dc4e0a54 * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled 15 년 전
ScenePresence.cs 1833c69568 * Removed the unused m_agentUpdates collection and some extra work that was being done for AgentUpdate packets 15 년 전
SceneViewer.cs 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 년 전
SimStatsReporter.cs ee205e7e81 Formatting cleanup. 15 년 전
TerrainChannel.cs 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 15 년 전
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 년 전
UndoState.cs fa786c480b Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right. 15 년 전
UuidGatherer.cs ee205e7e81 Formatting cleanup. 15 년 전