John Hurliman 45dc4e0a54 * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled 15 yıl önce
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Hypergrid c0beeb929e * Fixes http://opensimulator.org/mantis/view.php?id=4225 15 yıl önce
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 yıl önce
Serialization ee205e7e81 Formatting cleanup. 15 yıl önce
Tests c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects 15 yıl önce
Types 8e3dd64282 Removed an innefficent List.Contains lookup from UpdateQueue 15 yıl önce
AnimationSet.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 yıl önce
AsyncSceneObjectGroupDeleter.cs 89d23a1fa2 Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed." 15 yıl önce
AvatarAnimations.cs ee205e7e81 Formatting cleanup. 15 yıl önce
BinBVHAnimation.cs ee205e7e81 Formatting cleanup. 15 yıl önce
Border.cs 606e831ff5 Formatting cleanup. 15 yıl önce
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 yıl önce
EntityBase.cs d6301db382 Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" 15 yıl önce
EntityManager.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 15 yıl önce
EventManager.cs ee205e7e81 Formatting cleanup. 15 yıl önce
RegionStatsHandler.cs 6878b26b0d Merge branch 'diva-textures-osgrid' 15 yıl önce
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 yıl önce
Scene.Inventory.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 15 yıl önce
Scene.PacketHandlers.cs 23a334b9f5 * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection 15 yıl önce
Scene.Permissions.cs ee205e7e81 Formatting cleanup. 15 yıl önce
Scene.cs bd03cbd815 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization 15 yıl önce
SceneBase.cs c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects 15 yıl önce
SceneCommunicationService.cs 2432cc607e Neighbours cache working. 15 yıl önce
SceneGraph.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 15 yıl önce
SceneManager.cs 31d8cec0f8 Merge branch 'master' into diva-textures 15 yıl önce
SceneObjectGroup.Inventory.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 yıl önce
SceneObjectGroup.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 15 yıl önce
SceneObjectPart.cs 233e16b99c * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away 15 yıl önce
SceneObjectPartInventory.cs 45dc4e0a54 * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled 15 yıl önce
ScenePresence.cs 1833c69568 * Removed the unused m_agentUpdates collection and some extra work that was being done for AgentUpdate packets 15 yıl önce
SceneViewer.cs 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 yıl önce
SimStatsReporter.cs ee205e7e81 Formatting cleanup. 15 yıl önce
TerrainChannel.cs 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 15 yıl önce
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 yıl önce
UndoState.cs fa786c480b Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right. 15 yıl önce
UuidGatherer.cs ee205e7e81 Formatting cleanup. 15 yıl önce