John Hurliman 45dc4e0a54 * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled 15 jaren geleden
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Hypergrid c0beeb929e * Fixes http://opensimulator.org/mantis/view.php?id=4225 15 jaren geleden
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 jaren geleden
Serialization ee205e7e81 Formatting cleanup. 15 jaren geleden
Tests c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects 15 jaren geleden
Types 8e3dd64282 Removed an innefficent List.Contains lookup from UpdateQueue 15 jaren geleden
AnimationSet.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 jaren geleden
AsyncSceneObjectGroupDeleter.cs 89d23a1fa2 Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed." 15 jaren geleden
AvatarAnimations.cs ee205e7e81 Formatting cleanup. 15 jaren geleden
BinBVHAnimation.cs ee205e7e81 Formatting cleanup. 15 jaren geleden
Border.cs 606e831ff5 Formatting cleanup. 15 jaren geleden
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 jaren geleden
EntityBase.cs d6301db382 Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" 15 jaren geleden
EntityManager.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 15 jaren geleden
EventManager.cs ee205e7e81 Formatting cleanup. 15 jaren geleden
RegionStatsHandler.cs 6878b26b0d Merge branch 'diva-textures-osgrid' 15 jaren geleden
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 jaren geleden
Scene.Inventory.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 15 jaren geleden
Scene.PacketHandlers.cs 23a334b9f5 * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection 15 jaren geleden
Scene.Permissions.cs ee205e7e81 Formatting cleanup. 15 jaren geleden
Scene.cs bd03cbd815 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization 15 jaren geleden
SceneBase.cs c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects 15 jaren geleden
SceneCommunicationService.cs 2432cc607e Neighbours cache working. 15 jaren geleden
SceneGraph.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 15 jaren geleden
SceneManager.cs 31d8cec0f8 Merge branch 'master' into diva-textures 15 jaren geleden
SceneObjectGroup.Inventory.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 jaren geleden
SceneObjectGroup.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 15 jaren geleden
SceneObjectPart.cs 233e16b99c * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away 15 jaren geleden
SceneObjectPartInventory.cs 45dc4e0a54 * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled 15 jaren geleden
ScenePresence.cs 1833c69568 * Removed the unused m_agentUpdates collection and some extra work that was being done for AgentUpdate packets 15 jaren geleden
SceneViewer.cs 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 jaren geleden
SimStatsReporter.cs ee205e7e81 Formatting cleanup. 15 jaren geleden
TerrainChannel.cs 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 15 jaren geleden
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 jaren geleden
UndoState.cs fa786c480b Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right. 15 jaren geleden
UuidGatherer.cs ee205e7e81 Formatting cleanup. 15 jaren geleden