John Hurliman 45dc4e0a54 * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled %!s(int64=15) %!d(string=hai) anos
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Hypergrid c0beeb929e * Fixes http://opensimulator.org/mantis/view.php?id=4225 %!s(int64=15) %!d(string=hai) anos
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon %!s(int64=15) %!d(string=hai) anos
Serialization ee205e7e81 Formatting cleanup. %!s(int64=15) %!d(string=hai) anos
Tests c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects %!s(int64=15) %!d(string=hai) anos
Types 8e3dd64282 Removed an innefficent List.Contains lookup from UpdateQueue %!s(int64=15) %!d(string=hai) anos
AnimationSet.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
AsyncSceneObjectGroupDeleter.cs 89d23a1fa2 Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed." %!s(int64=15) %!d(string=hai) anos
AvatarAnimations.cs ee205e7e81 Formatting cleanup. %!s(int64=15) %!d(string=hai) anos
BinBVHAnimation.cs ee205e7e81 Formatting cleanup. %!s(int64=15) %!d(string=hai) anos
Border.cs 606e831ff5 Formatting cleanup. %!s(int64=15) %!d(string=hai) anos
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. %!s(int64=15) %!d(string=hai) anos
EntityBase.cs d6301db382 Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" %!s(int64=15) %!d(string=hai) anos
EntityManager.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference %!s(int64=15) %!d(string=hai) anos
EventManager.cs ee205e7e81 Formatting cleanup. %!s(int64=15) %!d(string=hai) anos
RegionStatsHandler.cs 6878b26b0d Merge branch 'diva-textures-osgrid' %!s(int64=15) %!d(string=hai) anos
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
Scene.Inventory.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference %!s(int64=15) %!d(string=hai) anos
Scene.PacketHandlers.cs 23a334b9f5 * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection %!s(int64=15) %!d(string=hai) anos
Scene.Permissions.cs ee205e7e81 Formatting cleanup. %!s(int64=15) %!d(string=hai) anos
Scene.cs bd03cbd815 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization %!s(int64=15) %!d(string=hai) anos
SceneBase.cs c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects %!s(int64=15) %!d(string=hai) anos
SceneCommunicationService.cs 2432cc607e Neighbours cache working. %!s(int64=15) %!d(string=hai) anos
SceneGraph.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference %!s(int64=15) %!d(string=hai) anos
SceneManager.cs 31d8cec0f8 Merge branch 'master' into diva-textures %!s(int64=15) %!d(string=hai) anos
SceneObjectGroup.Inventory.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
SceneObjectGroup.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference %!s(int64=15) %!d(string=hai) anos
SceneObjectPart.cs 233e16b99c * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away %!s(int64=15) %!d(string=hai) anos
SceneObjectPartInventory.cs 45dc4e0a54 * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled %!s(int64=15) %!d(string=hai) anos
ScenePresence.cs 1833c69568 * Removed the unused m_agentUpdates collection and some extra work that was being done for AgentUpdate packets %!s(int64=15) %!d(string=hai) anos
SceneViewer.cs 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon %!s(int64=15) %!d(string=hai) anos
SimStatsReporter.cs ee205e7e81 Formatting cleanup. %!s(int64=15) %!d(string=hai) anos
TerrainChannel.cs 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) %!s(int64=15) %!d(string=hai) anos
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
UndoState.cs fa786c480b Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right. %!s(int64=15) %!d(string=hai) anos
UuidGatherer.cs ee205e7e81 Formatting cleanup. %!s(int64=15) %!d(string=hai) anos