John Hurliman 45dc4e0a54 * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled 15 年之前
..
Hypergrid c0beeb929e * Fixes http://opensimulator.org/mantis/view.php?id=4225 15 年之前
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 年之前
Serialization ee205e7e81 Formatting cleanup. 15 年之前
Tests c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects 15 年之前
Types 8e3dd64282 Removed an innefficent List.Contains lookup from UpdateQueue 15 年之前
AnimationSet.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
AsyncSceneObjectGroupDeleter.cs 89d23a1fa2 Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed." 15 年之前
AvatarAnimations.cs ee205e7e81 Formatting cleanup. 15 年之前
BinBVHAnimation.cs ee205e7e81 Formatting cleanup. 15 年之前
Border.cs 606e831ff5 Formatting cleanup. 15 年之前
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 年之前
EntityBase.cs d6301db382 Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" 15 年之前
EntityManager.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 15 年之前
EventManager.cs ee205e7e81 Formatting cleanup. 15 年之前
RegionStatsHandler.cs 6878b26b0d Merge branch 'diva-textures-osgrid' 15 年之前
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
Scene.Inventory.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 15 年之前
Scene.PacketHandlers.cs 23a334b9f5 * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection 15 年之前
Scene.Permissions.cs ee205e7e81 Formatting cleanup. 15 年之前
Scene.cs bd03cbd815 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization 15 年之前
SceneBase.cs c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects 15 年之前
SceneCommunicationService.cs 2432cc607e Neighbours cache working. 15 年之前
SceneGraph.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 15 年之前
SceneManager.cs 31d8cec0f8 Merge branch 'master' into diva-textures 15 年之前
SceneObjectGroup.Inventory.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
SceneObjectGroup.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 15 年之前
SceneObjectPart.cs 233e16b99c * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away 15 年之前
SceneObjectPartInventory.cs 45dc4e0a54 * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled 15 年之前
ScenePresence.cs 1833c69568 * Removed the unused m_agentUpdates collection and some extra work that was being done for AgentUpdate packets 15 年之前
SceneViewer.cs 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 年之前
SimStatsReporter.cs ee205e7e81 Formatting cleanup. 15 年之前
TerrainChannel.cs 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 15 年之前
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
UndoState.cs fa786c480b Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right. 15 年之前
UuidGatherer.cs ee205e7e81 Formatting cleanup. 15 年之前