John Hurliman 45dc4e0a54 * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled 15 vuotta sitten
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Hypergrid c0beeb929e * Fixes http://opensimulator.org/mantis/view.php?id=4225 15 vuotta sitten
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 vuotta sitten
Serialization ee205e7e81 Formatting cleanup. 15 vuotta sitten
Tests c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects 15 vuotta sitten
Types 8e3dd64282 Removed an innefficent List.Contains lookup from UpdateQueue 15 vuotta sitten
AnimationSet.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 vuotta sitten
AsyncSceneObjectGroupDeleter.cs 89d23a1fa2 Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed." 15 vuotta sitten
AvatarAnimations.cs ee205e7e81 Formatting cleanup. 15 vuotta sitten
BinBVHAnimation.cs ee205e7e81 Formatting cleanup. 15 vuotta sitten
Border.cs 606e831ff5 Formatting cleanup. 15 vuotta sitten
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 vuotta sitten
EntityBase.cs d6301db382 Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" 15 vuotta sitten
EntityManager.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 15 vuotta sitten
EventManager.cs ee205e7e81 Formatting cleanup. 15 vuotta sitten
RegionStatsHandler.cs 6878b26b0d Merge branch 'diva-textures-osgrid' 15 vuotta sitten
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 vuotta sitten
Scene.Inventory.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 15 vuotta sitten
Scene.PacketHandlers.cs 23a334b9f5 * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection 15 vuotta sitten
Scene.Permissions.cs ee205e7e81 Formatting cleanup. 15 vuotta sitten
Scene.cs bd03cbd815 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization 15 vuotta sitten
SceneBase.cs c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects 15 vuotta sitten
SceneCommunicationService.cs 2432cc607e Neighbours cache working. 15 vuotta sitten
SceneGraph.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 15 vuotta sitten
SceneManager.cs 31d8cec0f8 Merge branch 'master' into diva-textures 15 vuotta sitten
SceneObjectGroup.Inventory.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 vuotta sitten
SceneObjectGroup.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 15 vuotta sitten
SceneObjectPart.cs 233e16b99c * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away 15 vuotta sitten
SceneObjectPartInventory.cs 45dc4e0a54 * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled 15 vuotta sitten
ScenePresence.cs 1833c69568 * Removed the unused m_agentUpdates collection and some extra work that was being done for AgentUpdate packets 15 vuotta sitten
SceneViewer.cs 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 vuotta sitten
SimStatsReporter.cs ee205e7e81 Formatting cleanup. 15 vuotta sitten
TerrainChannel.cs 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 15 vuotta sitten
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 vuotta sitten
UndoState.cs fa786c480b Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right. 15 vuotta sitten
UuidGatherer.cs ee205e7e81 Formatting cleanup. 15 vuotta sitten