John Hurliman 45dc4e0a54 * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled преди 15 години
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Hypergrid c0beeb929e * Fixes http://opensimulator.org/mantis/view.php?id=4225 преди 15 години
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon преди 15 години
Serialization ee205e7e81 Formatting cleanup. преди 15 години
Tests c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects преди 15 години
Types 8e3dd64282 Removed an innefficent List.Contains lookup from UpdateQueue преди 15 години
AnimationSet.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. преди 15 години
AsyncSceneObjectGroupDeleter.cs 89d23a1fa2 Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed." преди 15 години
AvatarAnimations.cs ee205e7e81 Formatting cleanup. преди 15 години
BinBVHAnimation.cs ee205e7e81 Formatting cleanup. преди 15 години
Border.cs 606e831ff5 Formatting cleanup. преди 15 години
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. преди 15 години
EntityBase.cs d6301db382 Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" преди 15 години
EntityManager.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference преди 15 години
EventManager.cs ee205e7e81 Formatting cleanup. преди 15 години
RegionStatsHandler.cs 6878b26b0d Merge branch 'diva-textures-osgrid' преди 15 години
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. преди 15 години
Scene.Inventory.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference преди 15 години
Scene.PacketHandlers.cs 23a334b9f5 * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection преди 15 години
Scene.Permissions.cs ee205e7e81 Formatting cleanup. преди 15 години
Scene.cs bd03cbd815 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization преди 15 години
SceneBase.cs c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects преди 15 години
SceneCommunicationService.cs 2432cc607e Neighbours cache working. преди 15 години
SceneGraph.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference преди 15 години
SceneManager.cs 31d8cec0f8 Merge branch 'master' into diva-textures преди 15 години
SceneObjectGroup.Inventory.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. преди 15 години
SceneObjectGroup.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference преди 15 години
SceneObjectPart.cs 233e16b99c * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away преди 15 години
SceneObjectPartInventory.cs 45dc4e0a54 * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled преди 15 години
ScenePresence.cs 1833c69568 * Removed the unused m_agentUpdates collection and some extra work that was being done for AgentUpdate packets преди 15 години
SceneViewer.cs 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon преди 15 години
SimStatsReporter.cs ee205e7e81 Formatting cleanup. преди 15 години
TerrainChannel.cs 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) преди 15 години
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. преди 15 години
UndoState.cs fa786c480b Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right. преди 15 години
UuidGatherer.cs ee205e7e81 Formatting cleanup. преди 15 години