John Hurliman 45dc4e0a54 * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled vor 15 Jahren
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Hypergrid c0beeb929e * Fixes http://opensimulator.org/mantis/view.php?id=4225 vor 15 Jahren
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon vor 15 Jahren
Serialization ee205e7e81 Formatting cleanup. vor 15 Jahren
Tests c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects vor 15 Jahren
Types 8e3dd64282 Removed an innefficent List.Contains lookup from UpdateQueue vor 15 Jahren
AnimationSet.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. vor 15 Jahren
AsyncSceneObjectGroupDeleter.cs 89d23a1fa2 Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed." vor 15 Jahren
AvatarAnimations.cs ee205e7e81 Formatting cleanup. vor 15 Jahren
BinBVHAnimation.cs ee205e7e81 Formatting cleanup. vor 15 Jahren
Border.cs 606e831ff5 Formatting cleanup. vor 15 Jahren
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. vor 15 Jahren
EntityBase.cs d6301db382 Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" vor 15 Jahren
EntityManager.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference vor 15 Jahren
EventManager.cs ee205e7e81 Formatting cleanup. vor 15 Jahren
RegionStatsHandler.cs 6878b26b0d Merge branch 'diva-textures-osgrid' vor 15 Jahren
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. vor 15 Jahren
Scene.Inventory.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference vor 15 Jahren
Scene.PacketHandlers.cs 23a334b9f5 * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection vor 15 Jahren
Scene.Permissions.cs ee205e7e81 Formatting cleanup. vor 15 Jahren
Scene.cs bd03cbd815 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization vor 15 Jahren
SceneBase.cs c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects vor 15 Jahren
SceneCommunicationService.cs 2432cc607e Neighbours cache working. vor 15 Jahren
SceneGraph.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference vor 15 Jahren
SceneManager.cs 31d8cec0f8 Merge branch 'master' into diva-textures vor 15 Jahren
SceneObjectGroup.Inventory.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. vor 15 Jahren
SceneObjectGroup.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference vor 15 Jahren
SceneObjectPart.cs 233e16b99c * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away vor 15 Jahren
SceneObjectPartInventory.cs 45dc4e0a54 * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled vor 15 Jahren
ScenePresence.cs 1833c69568 * Removed the unused m_agentUpdates collection and some extra work that was being done for AgentUpdate packets vor 15 Jahren
SceneViewer.cs 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon vor 15 Jahren
SimStatsReporter.cs ee205e7e81 Formatting cleanup. vor 15 Jahren
TerrainChannel.cs 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) vor 15 Jahren
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. vor 15 Jahren
UndoState.cs fa786c480b Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right. vor 15 Jahren
UuidGatherer.cs ee205e7e81 Formatting cleanup. vor 15 Jahren