John Hurliman 45dc4e0a54 * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled před 15 roky
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Hypergrid c0beeb929e * Fixes http://opensimulator.org/mantis/view.php?id=4225 před 15 roky
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon před 15 roky
Serialization ee205e7e81 Formatting cleanup. před 15 roky
Tests c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects před 15 roky
Types 8e3dd64282 Removed an innefficent List.Contains lookup from UpdateQueue před 15 roky
AnimationSet.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. před 15 roky
AsyncSceneObjectGroupDeleter.cs 89d23a1fa2 Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed." před 15 roky
AvatarAnimations.cs ee205e7e81 Formatting cleanup. před 15 roky
BinBVHAnimation.cs ee205e7e81 Formatting cleanup. před 15 roky
Border.cs 606e831ff5 Formatting cleanup. před 15 roky
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. před 15 roky
EntityBase.cs d6301db382 Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" před 15 roky
EntityManager.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference před 15 roky
EventManager.cs ee205e7e81 Formatting cleanup. před 15 roky
RegionStatsHandler.cs 6878b26b0d Merge branch 'diva-textures-osgrid' před 15 roky
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. před 15 roky
Scene.Inventory.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference před 15 roky
Scene.PacketHandlers.cs 23a334b9f5 * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection před 15 roky
Scene.Permissions.cs ee205e7e81 Formatting cleanup. před 15 roky
Scene.cs bd03cbd815 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization před 15 roky
SceneBase.cs c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects před 15 roky
SceneCommunicationService.cs 2432cc607e Neighbours cache working. před 15 roky
SceneGraph.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference před 15 roky
SceneManager.cs 31d8cec0f8 Merge branch 'master' into diva-textures před 15 roky
SceneObjectGroup.Inventory.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. před 15 roky
SceneObjectGroup.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference před 15 roky
SceneObjectPart.cs 233e16b99c * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away před 15 roky
SceneObjectPartInventory.cs 45dc4e0a54 * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled před 15 roky
ScenePresence.cs 1833c69568 * Removed the unused m_agentUpdates collection and some extra work that was being done for AgentUpdate packets před 15 roky
SceneViewer.cs 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon před 15 roky
SimStatsReporter.cs ee205e7e81 Formatting cleanup. před 15 roky
TerrainChannel.cs 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) před 15 roky
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. před 15 roky
UndoState.cs fa786c480b Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right. před 15 roky
UuidGatherer.cs ee205e7e81 Formatting cleanup. před 15 roky