UbitUmarov b61df051db smartthreadpool: suport callback delegates with no return value (WaitCallBack), use it on our fireandforget (other places later) 3 年之前
..
AssetLoader 6978181075 Robust: allow Library assets to override old ones, so they can be updated easily from the xml files keeping same id (left FSAssets out) 6 年之前
Client 73222e4dd4 fix IClientIPEndpoint broken by justin long ago.. but stop using it 7 年之前
Console df29d687ae write a newline at end 4 年之前
Monitoring 567418d7cd start JonEngines without any thread, first job enq will add it 3 年之前
Serialization 489849ed8d SanitizeXml() save a few ns 3 年之前
Servers d6747f872d test: change http send control to a main pool thread 3 年之前
ServiceAuth b16abc8166 Massive tab and trailing space cleanup 7 年之前
Tests 8d2b502393 missing file 4 年之前
AgentCircuitData.cs 482c51a42a cosmetics 5 年之前
AgentCircuitManager.cs 0ee1e3b2d9 several changes to land handling. Landchannel.cs is just a wrrapper for landmanagementmodule, so let module be it and ignore all code on landchannel.cs, to remove one day; make parcel fakeID more a thing (it is our actual parcel ID. proper globalID cannot be sent to viewers, because HG, etc. 4 年之前
AgentUpdateArgs.cs 9278a9a9dd http reusecontext is obsolete 6 年之前
Animation.cs fe72b54652 cosmetics 4 年之前
AnimationSet.cs 21b71ff1d8 partial mantis 8219; on creating or updating items (animationsets, wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item 7 年之前
AssemblyInfo.cs ab12a14279 Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. 8 年之前
AssetBase.cs b69d84cd4c assetbase: comment out log messages 3 年之前
AssetLandmark.cs e33cedfd42 HG Landmarks now working. 13 年之前
AssetPermissions.cs f931c0a868 Minor: may avoid crashes of sims that still don't have this configuration section. 12 年之前
AssetRequestToClient.cs b16abc8166 Massive tab and trailing space cleanup 7 年之前
AuthenticateResponse.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
AvatarAppearance.cs 873b3b0af6 do not store HUDs on appearence notecards 4 年之前
AvatarAttachment.cs 944a785a32 now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc 5 年之前
AvatarPickerAvatar.cs 0a85d1d767 minor:comments 15 年之前
AvatarPickerReplyAgentDataArgs.cs 0a85d1d767 minor:comments 15 年之前
AvatarPickerReplyDataArgs.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年之前
AvatarWearable.cs 9d6c996570 extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version; 5 年之前
AvatarWearingArgs.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年之前
BasicDOSProtector.cs b16abc8166 Massive tab and trailing space cleanup 7 年之前
Cache.cs 22c7450363 fix cache.cs (used on parcels info) 7 年之前
CachedTextureEventArg.cs 33aaa40bee Adds an event and a method so that handling of the CachedTexture 11 年之前
CapsUtil.cs b16abc8166 Massive tab and trailing space cleanup 7 年之前
ChatTypeEnum.cs 877a78ce91 change chattype on llRegionSayTo when sending to avatar viewer only. 6 年之前
ChildAgentDataUpdate.cs fe72b54652 cosmetics 4 年之前
CircularBuffer.cs b16abc8166 Massive tab and trailing space cleanup 7 年之前
ClientInfo.cs d9a300fa8e some cleanup.. remove some stats that only some do look at once on a lifetime 7 年之前
ClientManager.cs a78eceec61 cosmetics 4 年之前
ColliderData.cs a6b27a7aa4 Add a link number field to ColliderArgs 10 年之前
ConfigSettings.cs 39de7614ec Remove legacy sqlite lines added internally by OpenSimulator to the [Startup] section. 11 年之前
ConfigurationMember.cs 0fd17c08ae Massive console refactor. Greatly simplify interface. 5 年之前
ConfigurationOption.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
Constants.cs a0d0bbacb2 move servicesGodAgentID to Constants.cs 3 年之前
Crc32.cs 1e3cb82756 move some sharable items out of Xmute to Framework; add another test mutelistmodule, ignore it 7 年之前
Culture.cs eb5fe57a17 more use of simpler xml encoder on inventory fetch, plus other cosmetics 6 年之前
CustomTypes.cs 80f3e8edbc Fix stupid stuff. 10 年之前
DAMap.cs b16abc8166 Massive tab and trailing space cleanup 7 年之前
DOMap.cs b16abc8166 Massive tab and trailing space cleanup 7 年之前
DoubleDictionaryThreadAbortSafe.cs fb54ca39d1 cosmetics ( i hope) 4 年之前
EntityTransferContext.cs 944a785a32 now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc 5 年之前
EstateBan.cs 6b868f8682 i do not not store banTime as DateTime, fix the EstateBan decoder 5 年之前
EstateSettings.cs f708b413a1 more to go 4 年之前
EventData.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
ExpiringCacheOS.cs 20695be8cd several changes to simulatorfeatures, special url ones. Centralize those on scene gridinfo. Do host and dns checks, etc. Grid can override local settings, but currently same old mess. Grid login and info fecth should happen before loading anything in scene, specially modules 4 年之前
ExpiringKey.cs 2fbd14722d change usermanagement user homeurl verification and local grid detection, using new GridInfo and OSHHTPHost 4 年之前
ExtraPhysicsData.cs e5beb480ea Partial port of Avination's support for the new physics parameters. 11 年之前
FriendListItem.cs 5908b8ed7c Change a member of the friendslist module to better reflect the client side 15 年之前
GridInfo.cs 9d0d82ab6e split usermanagement adduser into simpler per case methods 4 年之前
GridInstantMessage.cs b16abc8166 Massive tab and trailing space cleanup 7 年之前
GroupData.cs 87fe96ae2c replace recent IModule.GetGroup() with better GetGroupRecord(string name) 14 年之前
IAssetCache.cs 9db6109430 other missing file 4 年之前
IAssetLoader.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
IClientAPI.cs 864b14126a udp updates: remove a intermediat struct; move files around so clean solution before pull, or pull on clean folder 4 年之前
ICommandConsole.cs 69e12f537f test: try handle cntr-c another way 4 年之前
IConsole.cs 7939974d92 try to fix console AGAIN 5 年之前
IGenericConfig.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
ILandChannel.cs c8cb8a376b ok it is GetLandObjectClippedXY 4 年之前
ILandObject.cs 0ee1e3b2d9 several changes to land handling. Landchannel.cs is just a wrrapper for landmanagementmodule, so let module be it and ignore all code on landchannel.cs, to remove one day; make parcel fakeID more a thing (it is our actual parcel ID. proper globalID cannot be sent to viewers, because HG, etc. 4 年之前
IMoneyModule.cs 0bbe7bab7b add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible 7 年之前
IPeople.cs 4b91a93389 missing file 4 年之前
IPlugin.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
IPrimCounts.cs b16abc8166 Massive tab and trailing space cleanup 7 年之前
IRegionCreator.cs 808e4a847a Update svn properties, add copyright headers, minor formatting cleanup. 15 年之前
IRegistryCore.cs b16abc8166 Massive tab and trailing space cleanup 7 年之前
IScene.cs b16abc8166 Massive tab and trailing space cleanup 7 年之前
ISceneAgent.cs b32b104996 some more changes on objects sending 5 年之前
ISceneEntity.cs f9137c923b Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 13 年之前
ISceneObject.cs 2b9f0647de Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest. 10 年之前
InventoryCollection.cs eb5fe57a17 more use of simpler xml encoder on inventory fetch, plus other cosmetics 6 年之前
InventoryFolderBase.cs 959872315f WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 9 年之前
InventoryFolderImpl.cs b16abc8166 Massive tab and trailing space cleanup 7 年之前
InventoryItemBase.cs c7d61737fb make use of some of those on inventory caps; fix some set of sp osutf8 fields 4 年之前
InventoryNodeBase.cs f4db2f4b93 clean up; CODE SEEMS USABLE AGAIN 4 年之前
LLSDxmlEncode.cs 8c4ef84b25 update libomv with llsd micro opt 4 年之前
LandData.cs 7d225d307b add a missing fakeid copy 4 年之前
LandStatReportItem.cs 2f0d2db19d Top Scripts 4 年之前
LandUpdateArgs.cs 0c2537bb24 Try to plumb the other half 10 年之前
Lazy.cs b16abc8166 Massive tab and trailing space cleanup 7 年之前
Location.cs 7b9a50721d * Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code. 11 年之前
LocklessQueue.cs b16abc8166 Massive tab and trailing space cleanup 7 年之前
LogWriter.cs 134d4300f0 All physics plugins are now region modules. Compiles but doesn't run. 9 年之前
Login.cs 15b6d8c147 send agent view range to new child agents 5 年之前
MainConsole.cs 8a0a78cbcc Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 13 年之前
MapAndArray.cs 8bb644159e a few more changes to texturesentry handling on libomv and os 5 年之前
MapBlockData.cs 49af6b53e7 varregion: enable teleporting to a varregion by clicking on the map and 10 年之前
MapItemReplyStruct.cs b16abc8166 Massive tab and trailing space cleanup 7 年之前
MetricsCollector.cs b16abc8166 Massive tab and trailing space cleanup 7 年之前
MultipartForm.cs e0dd38f672 Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream(). 12 年之前
MuteData.cs 1e3cb82756 move some sharable items out of Xmute to Framework; add another test mutelistmodule, ignore it 7 年之前
NetworkServersInfo.cs b51739e23e recover regions main http server ssl suport. Using a PKCS12 cert file, and not certs store for now. Option http_listener_cn, cert CN need to the same as external IP. Self sign certs do seem to work, but the viewers option NoVerifySLLCert needs to be set true. CA check is not done but they do check the IP 8 年之前
NetworkUtil.cs b16abc8166 Massive tab and trailing space cleanup 7 年之前
OSChatMessage.cs c87f0ac226 Fix llRegionSayTo the right way 12 年之前
ObjectChangeData.cs ebcd4910a2 Refactor, move OjectChangeData into it's own file and rename 12 年之前
OutboundUrlFilter.cs 6463ab7d79 If a DNS resolution fails on an outbound request, simply allow it 7 年之前
ParcelMediaCommandEnum.cs 3d5d44279b ANother stab at LSL compatibility 14 年之前
PermissionsUtil.cs a96c0f760a having the file open then let PermissionsToString know about Export 7 年之前
PhysicsInertia.cs 029d6e40f6 remove those xml things no longer needed on .net >4.5.2 6 年之前
PluginLoader.cs a11edceb00 seems to compile ( tests comented out) 9 年之前
PluginManager.cs b98ad6c53c remove some useless NULL arguments 5 年之前
Pool.cs 4578ff74fe Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool. 12 年之前
PresenceType.cs c1a34cd8da Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 13 年之前
PrimeNumberHelper.cs b16abc8166 Massive tab and trailing space cleanup 7 年之前
PrimitiveBaseShape.cs 6c49f16132 minor changes 4 年之前
RegionFlags.cs 4cbadc3c49 Allow one to specify a DefaultHGRegion flag in [GridService] in order to allow different default regions for HG and direct grid logins. 11 年之前
RegionHandshakeArgs.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年之前
RegionInfo.cs e2be90caaf replace lightshare early work 4 年之前
RegionInfoForEstateMenuArgs.cs d372309e3c mantis 8558: send sane values for Agents and objects capability (max hard limit) 5 年之前
RegionSettings.cs 7a9e03876a block some region/estate settings no longer avaiable 4 年之前
RegionURI.cs b514bac6c2 a few changes 3 年之前
RegistryCore.cs 808e4a847a Update svn properties, add copyright headers, minor formatting cleanup. 15 年之前
RequestAssetArgs.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年之前
RestClient.cs 97870cc1b9 a few changes on HGinventoryBroker p+lus cosmetics 4 年之前
SLUtil.cs 9aa7f41bca add cap AttachmentResources ( no urls, memory account is per yengine mem usage) 4 年之前
SimStats.cs b16abc8166 Massive tab and trailing space cleanup 7 年之前
SurfaceTouchEventArgs.cs cf0a14bec9 * Added IClientIM to IClientCore interfaces 16 年之前
TaskInventoryDictionary.cs 51bc19f1ab no need to clone something Idisposable when we just want to see values 4 年之前
TaskInventoryItem.cs b16abc8166 Massive tab and trailing space cleanup 7 年之前
TerrainData.cs a82618f6f6 oops forgot needed integer math 4 年之前
TextureRequestArgs.cs 515bf6d7dc * Patch from RemedyTomm Mantis 3440 15 年之前
ThreadSafeRandom.cs 0c8f3dddd8 Use thread-safe version of .NET Random as the SDK class is not thread-safe. 10 年之前
ThrottleOutPacketType.cs 941b65b44a removed outdated suport for simianGrid. Simian was a web/php alternative to Robust (https://code.google.com/archive/p/openmetaverse) 4 年之前
UpdateShapeArgs.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年之前
UserAgentData.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
UserProfileData.cs b16abc8166 Massive tab and trailing space cleanup 7 年之前
UserProfiles.cs d0ba9f84df add some async work to profiles module, take profile out of groups v2, not its job 4 年之前
Util.cs b61df051db smartthreadpool: suport callback delegates with no return value (WaitCallBack), use it on our fireandforget (other places later) 3 年之前
VersionInfo.cs d9d763c8f8 change version 4 年之前
ViewerDaycycle.cs 1f822c6077 allow the use of Sky or water from a asset, not just full daycycle. This may need more work 4 年之前
ViewerEffectEventHandlerArg.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年之前
ViewerEnvironment.cs c7d61737fb make use of some of those on inventory caps; fix some set of sp osutf8 fields 4 年之前
ViewerSky.cs 6e15cf41a4 fix new sky ambient color; Rainbow texture with retouch fro AI Austin (red side gradient) 4 年之前
ViewerWater.cs 82ccf57533 take some asset classes out of ViewerEnvironment.cs to own files 4 年之前
WearableCacheItem.cs 9d6c996570 extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version; 5 年之前
WebUtil.cs e4a922012a change region asset connectors again. The new ini files must be used (should update automaticly). All region modes back, but testing needed, as usual. Left out automatic grid store retry, that needs better consideration (like on payed uploads). runprebuild, clearaot etc needed 4 年之前