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WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!

Diva Canto 8 years ago
parent
commit
959872315f
41 changed files with 238 additions and 225 deletions
  1. 16 13
      OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
  2. 2 2
      OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventory2HandlerTests.cs
  3. 3 3
      OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs
  4. 3 7
      OpenSim/Framework/AssetBase.cs
  5. 3 0
      OpenSim/Framework/InventoryFolderBase.cs
  6. 1 5
      OpenSim/Framework/InventoryItemBase.cs
  7. 45 23
      OpenSim/Framework/SLUtil.cs
  8. 1 9
      OpenSim/Framework/Serialization/ArchiveConstants.cs
  9. 0 4
      OpenSim/Framework/Tests/AssetBaseTest.cs
  10. 2 2
      OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
  11. 3 1
      OpenSim/Region/ClientStack/Linden/Caps/Tests/WebFetchInvDescModuleTests.cs
  12. 5 4
      OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
  13. 1 1
      OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
  14. 4 4
      OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
  15. 8 8
      OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
  16. 2 2
      OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs
  17. 2 6
      OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
  18. 1 1
      OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
  19. 4 4
      OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs
  20. 7 7
      OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
  21. 1 1
      OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs
  22. 1 1
      OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
  23. 6 6
      OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
  24. 1 1
      OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
  25. 1 1
      OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs
  26. 7 3
      OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
  27. 1 1
      OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
  28. 1 1
      OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs
  29. 4 2
      OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs
  30. 2 2
      OpenSim/Services/HypergridService/HGInventoryService.cs
  31. 41 41
      OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs
  32. 1 1
      OpenSim/Services/Interfaces/IInventoryService.cs
  33. 50 50
      OpenSim/Services/InventoryService/XInventoryService.cs
  34. 1 1
      OpenSim/Services/LLLoginService/LLLoginResponse.cs
  35. 2 2
      OpenSim/Services/UserAccountService/UserAccountService.cs
  36. 1 1
      OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
  37. 4 4
      OpenSim/Tests/Robust/Clients/Inventory/InventoryClient.cs
  38. BIN
      bin/OpenMetaverse.Rendering.Meshmerizer.dll
  39. BIN
      bin/OpenMetaverse.StructuredData.dll
  40. BIN
      bin/OpenMetaverse.dll
  41. BIN
      bin/OpenMetaverseTypes.dll

+ 16 - 13
OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs

@@ -2539,8 +2539,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
             try
             {
                 Dictionary<UUID,UUID> inventoryMap = new Dictionary<UUID,UUID>();
-                CopyInventoryFolders(destination, source, AssetType.Clothing, inventoryMap, avatarAppearance);
-                CopyInventoryFolders(destination, source, AssetType.Bodypart, inventoryMap, avatarAppearance);
+                CopyInventoryFolders(destination, source, FolderType.Clothing, inventoryMap, avatarAppearance);
+                CopyInventoryFolders(destination, source, FolderType.BodyPart, inventoryMap, avatarAppearance);
 
                 AvatarWearable[] wearables = avatarAppearance.Wearables;
 
@@ -2576,20 +2576,20 @@ namespace OpenSim.ApplicationPlugins.RemoteController
             IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService;
 
             // Get Clothing folder of receiver
-            InventoryFolderBase destinationFolder = inventoryService.GetFolderForType(destination, AssetType.Clothing);
+            InventoryFolderBase destinationFolder = inventoryService.GetFolderForType(destination, FolderType.Clothing);
 
             if (destinationFolder == null)
                 throw new Exception("Cannot locate folder(s)");
 
             // Missing destination folder? This should *never* be the case
-            if (destinationFolder.Type != (short)AssetType.Clothing)
+            if (destinationFolder.Type != (short)FolderType.Clothing)
             {
                 destinationFolder = new InventoryFolderBase();
                 
                 destinationFolder.ID       = UUID.Random();
                 destinationFolder.Name     = "Clothing";
                 destinationFolder.Owner    = destination;
-                destinationFolder.Type     = (short)AssetType.Clothing;
+                destinationFolder.Type = (short)FolderType.Clothing;
                 destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID;
                 destinationFolder.Version  = 1;
                 inventoryService.AddFolder(destinationFolder);     // store base record
@@ -2707,7 +2707,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
         /// This method is called by establishAppearance to copy inventory folders to make
         /// copies of Clothing and Bodyparts inventory folders and attaches worn attachments
         /// </summary>
-        private void CopyInventoryFolders(UUID destination, UUID source, AssetType assetType, Dictionary<UUID,UUID> inventoryMap,
+        private void CopyInventoryFolders(UUID destination, UUID source, FolderType assetType, Dictionary<UUID, UUID> inventoryMap,
                                           AvatarAppearance avatarAppearance)
         {
             IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService;
@@ -2723,9 +2723,12 @@ namespace OpenSim.ApplicationPlugins.RemoteController
             {
                 sourceFolder = new InventoryFolderBase();
                 sourceFolder.ID       = UUID.Random();
-                if (assetType == AssetType.Clothing) {
+                if (assetType == FolderType.Clothing) 
+                {
                     sourceFolder.Name     = "Clothing";
-                } else {
+                } 
+                else 
+                {
                     sourceFolder.Name     = "Body Parts";
                 }
                 sourceFolder.Owner    = source;
@@ -2741,7 +2744,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
             {
                 destinationFolder = new InventoryFolderBase();
                 destinationFolder.ID       = UUID.Random();
-                if (assetType == AssetType.Clothing)
+                if (assetType == FolderType.Clothing)
                 {
                     destinationFolder.Name  = "Clothing";
                 }
@@ -2980,16 +2983,16 @@ namespace OpenSim.ApplicationPlugins.RemoteController
                                 // m_log.DebugFormat("[RADMIN] {0} folders, {1} items in inventory",
                                 //   uic.folders.Count, uic.items.Count);
 
-                                InventoryFolderBase clothingFolder = inventoryService.GetFolderForType(ID, AssetType.Clothing);
+                                InventoryFolderBase clothingFolder = inventoryService.GetFolderForType(ID, FolderType.Clothing);
 
                                 // This should *never* be the case
-                                if (clothingFolder == null || clothingFolder.Type != (short)AssetType.Clothing)
+                                if (clothingFolder == null || clothingFolder.Type != (short)FolderType.Clothing)
                                 {
                                     clothingFolder = new InventoryFolderBase();
                                     clothingFolder.ID       = UUID.Random();
                                     clothingFolder.Name     = "Clothing";
                                     clothingFolder.Owner    = ID;
-                                    clothingFolder.Type     = (short)AssetType.Clothing;
+                                    clothingFolder.Type     = (short)FolderType.Clothing;
                                     clothingFolder.ParentID = inventoryService.GetRootFolder(ID).ID;
                                     clothingFolder.Version  = 1;
                                     inventoryService.AddFolder(clothingFolder);     // store base record
@@ -3035,7 +3038,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
                                         extraFolder.ID       = UUID.Random();
                                         extraFolder.Name     = outfitName;
                                         extraFolder.Owner    = ID;
-                                        extraFolder.Type     = (short)AssetType.Clothing;
+                                        extraFolder.Type     = (short)FolderType.Clothing;
                                         extraFolder.Version  = 1;
                                         extraFolder.ParentID = clothingFolder.ID;
                                         inventoryService.AddFolder(extraFolder);

+ 2 - 2
OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventory2HandlerTests.cs

@@ -75,7 +75,7 @@ namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests
 
             m_rootFolderID = m_scene.InventoryService.GetRootFolder(m_userID).ID;
 
-            InventoryFolderBase of = m_scene.InventoryService.GetFolderForType(m_userID, AssetType.Object);
+            InventoryFolderBase of = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Object);
             m_objectsFolder = of.ID;
 
             // Add 3 objects
@@ -90,7 +90,7 @@ namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests
                 m_scene.InventoryService.AddItem(item);
             }
 
-            InventoryFolderBase ncf = m_scene.InventoryService.GetFolderForType(m_userID, AssetType.Notecard);
+            InventoryFolderBase ncf = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Notecard);
             m_notecardsFolder = ncf.ID;
 
             // Add 5 notecards

+ 3 - 3
OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs

@@ -74,7 +74,7 @@ namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests
 
             m_rootFolderID = m_scene.InventoryService.GetRootFolder(m_userID).ID;
 
-            InventoryFolderBase of = m_scene.InventoryService.GetFolderForType(m_userID, AssetType.Object);
+            InventoryFolderBase of = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Object);
             m_objectsFolder = of.ID;
 
             // Add an object
@@ -85,7 +85,7 @@ namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests
             item.Name = "Some Object";
             m_scene.InventoryService.AddItem(item);
 
-            InventoryFolderBase ncf = m_scene.InventoryService.GetFolderForType(m_userID, AssetType.Notecard);
+            InventoryFolderBase ncf = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Notecard);
             m_notecardsFolder = ncf.ID;
 
             // Add a notecard
@@ -114,7 +114,7 @@ namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests
             m_scene.InventoryService.AddItem(item);
 
             // Add a link to the Objects folder in Test Folder
-            item.AssetID = m_scene.InventoryService.GetFolderForType(m_userID, AssetType.Object).ID; // use item ID of Objects folder
+            item.AssetID = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Object).ID; // use item ID of Objects folder
             item.ID = new UUID("50000000-0000-0000-0000-000000000005");
             item.AssetType = (int)AssetType.LinkFolder;
             item.Folder = folder.ID;

+ 3 - 7
OpenSim/Framework/AssetBase.cs

@@ -136,7 +136,7 @@ namespace OpenSim.Framework
             get
             {
                 return 
-                    (Type == (sbyte) AssetType.Animation ||
+                    (Type == (sbyte)AssetType.Animation ||
                      Type == (sbyte)AssetType.Gesture ||
                      Type == (sbyte)AssetType.Simstate ||
                      Type == (sbyte)AssetType.Unknown ||
@@ -146,13 +146,9 @@ namespace OpenSim.Framework
                      Type == (sbyte)AssetType.Texture ||
                      Type == (sbyte)AssetType.TextureTGA ||
                      Type == (sbyte)AssetType.Folder ||
-                     Type == (sbyte)AssetType.RootFolder ||
-                     Type == (sbyte)AssetType.LostAndFoundFolder ||
-                     Type == (sbyte)AssetType.SnapshotFolder ||
-                     Type == (sbyte)AssetType.TrashFolder ||
                      Type == (sbyte)AssetType.ImageJPEG ||
-                     Type == (sbyte) AssetType.ImageTGA ||
-                     Type == (sbyte) AssetType.LSLBytecode);
+                     Type == (sbyte)AssetType.ImageTGA ||
+                     Type == (sbyte)AssetType.LSLBytecode);
             }
         }
 

+ 3 - 0
OpenSim/Framework/InventoryFolderBase.cs

@@ -34,6 +34,9 @@ namespace OpenSim.Framework
     /// </summary>
     public class InventoryFolderBase : InventoryNodeBase
     {
+        public static readonly string ROOT_FOLDER_NAME = "My Inventory";
+        public static readonly string SUITCASE_FOLDER_NAME = "My Suitcase";
+
         /// <summary>
         /// The folder this folder is contained in
         /// </summary>

+ 1 - 5
OpenSim/Framework/InventoryItemBase.cs

@@ -34,11 +34,7 @@ namespace OpenSim.Framework
     /// Inventory Item - contains all the properties associated with an individual inventory piece.
     /// </summary>
     public class InventoryItemBase : InventoryNodeBase, ICloneable
-    {
-        public static readonly string SUITCASE_FOLDER_NAME = "My Suitcase";
-        public static readonly sbyte SUITCASE_FOLDER_TYPE = 100;
-        public static readonly sbyte SUITCASE_FOLDER_FAKE_TYPE = 8;
-        
+    {        
         /// <value>
         /// The inventory type of the item.  This is slightly different from the asset type in some situations.
         /// </value>

+ 45 - 23
OpenSim/Framework/SLUtil.cs

@@ -64,7 +64,7 @@ namespace OpenSim.Framework
         private class TypeMapping
         {
             private sbyte assetType;
-            private InventoryType inventoryType;
+            private sbyte inventoryType;
             private string contentType;
             private string contentType2;
             private string extension;
@@ -79,7 +79,7 @@ namespace OpenSim.Framework
                 get { return AssetTypeFromCode(assetType); }
             }
 
-            public InventoryType InventoryType
+            public sbyte InventoryType
             {
                 get { return inventoryType; }
             }
@@ -99,7 +99,7 @@ namespace OpenSim.Framework
                 get { return extension; }
             }
 
-            private TypeMapping(sbyte assetType, InventoryType inventoryType, string contentType, string contentType2, string extension)
+            private TypeMapping(sbyte assetType, sbyte inventoryType, string contentType, string contentType2, string extension)
             {
                 this.assetType = assetType;
                 this.inventoryType = inventoryType;
@@ -108,18 +108,28 @@ namespace OpenSim.Framework
                 this.extension = extension;
             }
 
-            public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string contentType2, string extension)
+            public TypeMapping(AssetType assetType, sbyte inventoryType, string contentType, string contentType2, string extension)
                 : this((sbyte)assetType, inventoryType, contentType, contentType2, extension)
             {
             }
 
+            public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string contentType2, string extension)
+                : this((sbyte)assetType, (sbyte)inventoryType, contentType, contentType2, extension)
+            {
+            }
+
             public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string extension)
-                : this((sbyte)assetType, inventoryType, contentType, null, extension)
+                : this((sbyte)assetType, (sbyte)inventoryType, contentType, null, extension)
+            {
+            }
+
+            public TypeMapping(AssetType assetType, FolderType inventoryType, string contentType, string extension)
+                : this((sbyte)assetType, (sbyte)inventoryType, contentType, null, extension)
             {
             }
 
             public TypeMapping(OpenSimAssetType assetType, InventoryType inventoryType, string contentType, string extension)
-                : this((sbyte)assetType, inventoryType, contentType, null, extension)
+                : this((sbyte)assetType, (sbyte)inventoryType, contentType, null, extension)
             {
             }
         }
@@ -145,53 +155,65 @@ namespace OpenSim.Framework
             new TypeMapping(AssetType.Object, InventoryType.Object, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"),
             new TypeMapping(AssetType.Object, InventoryType.Attachment, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"),
             new TypeMapping(AssetType.Notecard, InventoryType.Notecard, "application/vnd.ll.notecard", "application/x-metaverse-notecard", "notecard"),
-            new TypeMapping(AssetType.Folder, InventoryType.Folder, "application/vnd.ll.folder", "folder"),
-            new TypeMapping(AssetType.RootFolder, InventoryType.RootCategory, "application/vnd.ll.rootfolder", "rootfolder"),
             new TypeMapping(AssetType.LSLText, InventoryType.LSL, "application/vnd.ll.lsltext", "application/x-metaverse-lsl", "lsl"),
             new TypeMapping(AssetType.LSLBytecode, InventoryType.LSL, "application/vnd.ll.lslbyte", "application/x-metaverse-lso", "lso"),
             new TypeMapping(AssetType.Bodypart, InventoryType.Wearable, "application/vnd.ll.bodypart", "application/x-metaverse-bodypart", "bodypart"),
-            new TypeMapping(AssetType.TrashFolder, InventoryType.Folder, "application/vnd.ll.trashfolder", "trashfolder"),
-            new TypeMapping(AssetType.SnapshotFolder, InventoryType.Folder, "application/vnd.ll.snapshotfolder", "snapshotfolder"),
-            new TypeMapping(AssetType.LostAndFoundFolder, InventoryType.Folder, "application/vnd.ll.lostandfoundfolder", "lostandfoundfolder"),
             new TypeMapping(AssetType.Animation, InventoryType.Animation, "application/vnd.ll.animation", "application/x-metaverse-animation", "animation"),
             new TypeMapping(AssetType.Gesture, InventoryType.Gesture, "application/vnd.ll.gesture", "application/x-metaverse-gesture", "gesture"),
             new TypeMapping(AssetType.Simstate, InventoryType.Snapshot, "application/x-metaverse-simstate", "simstate"),
-            new TypeMapping(AssetType.FavoriteFolder, InventoryType.Unknown, "application/vnd.ll.favoritefolder", "favoritefolder"),
             new TypeMapping(AssetType.Link, InventoryType.Unknown, "application/vnd.ll.link", "link"),
             new TypeMapping(AssetType.LinkFolder, InventoryType.Unknown, "application/vnd.ll.linkfolder", "linkfolder"),
-            new TypeMapping(AssetType.CurrentOutfitFolder, InventoryType.Unknown, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"),
-            new TypeMapping(AssetType.OutfitFolder, InventoryType.Unknown, "application/vnd.ll.outfitfolder", "outfitfolder"),
-            new TypeMapping(AssetType.MyOutfitsFolder, InventoryType.Unknown, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"),
             new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm"),
+
+            // The next few items are about inventory folders
+            new TypeMapping(AssetType.Folder, FolderType.None, "application/vnd.ll.folder", "folder"),
+            new TypeMapping(AssetType.Folder, FolderType.Root, "application/vnd.ll.rootfolder", "rootfolder"),
+            new TypeMapping(AssetType.Folder, FolderType.Trash, "application/vnd.ll.trashfolder", "trashfolder"),
+            new TypeMapping(AssetType.Folder, FolderType.Snapshot, "application/vnd.ll.snapshotfolder", "snapshotfolder"),
+            new TypeMapping(AssetType.Folder, FolderType.LostAndFound, "application/vnd.ll.lostandfoundfolder", "lostandfoundfolder"),
+            new TypeMapping(AssetType.Folder, FolderType.Favorites, "application/vnd.ll.favoritefolder", "favoritefolder"),
+            new TypeMapping(AssetType.Folder, FolderType.CurrentOutfit, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"),
+            new TypeMapping(AssetType.Folder, FolderType.Outfit, "application/vnd.ll.outfitfolder", "outfitfolder"),
+            new TypeMapping(AssetType.Folder, FolderType.MyOutfits, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"),
             
+            // This next mappping is an asset to inventory item mapping.
+            // Note: LL stores folders as assets of type Folder = 8, and it has a corresponding InventoryType = 8
+            // OpenSim doesn't store folders as assets, so this mapping should only be used when parsing things from the viewer to the server 
+            new TypeMapping(AssetType.Folder, InventoryType.Folder, "application/vnd.ll.folder", "folder"),
+
+            // OpenSim specific
             new TypeMapping(OpenSimAssetType.Material, InventoryType.Unknown, "application/llsd+xml", "material")
         };
 
         private static Dictionary<sbyte, string> asset2Content;
         private static Dictionary<sbyte, string> asset2Extension;
-        private static Dictionary<InventoryType, string> inventory2Content;
+        private static Dictionary<sbyte, string> inventory2Content;
         private static Dictionary<string, sbyte> content2Asset;
-        private static Dictionary<string, InventoryType> content2Inventory;
+        private static Dictionary<string, sbyte> content2Inventory;
 
         static SLUtil()
         {
             asset2Content = new Dictionary<sbyte, string>();
             asset2Extension = new Dictionary<sbyte, string>();
-            inventory2Content = new Dictionary<InventoryType, string>();
+            inventory2Content = new Dictionary<sbyte, string>();
             content2Asset = new Dictionary<string, sbyte>();
-            content2Inventory = new Dictionary<string, InventoryType>();
+            content2Inventory = new Dictionary<string, sbyte>();
             
             foreach (TypeMapping mapping in MAPPINGS)
             {
                 sbyte assetType = mapping.AssetTypeCode;
                 if (!asset2Content.ContainsKey(assetType))
                     asset2Content.Add(assetType, mapping.ContentType);
+
                 if (!asset2Extension.ContainsKey(assetType))
                     asset2Extension.Add(assetType, mapping.Extension);
+
                 if (!inventory2Content.ContainsKey(mapping.InventoryType))
                     inventory2Content.Add(mapping.InventoryType, mapping.ContentType);
+
                 if (!content2Asset.ContainsKey(mapping.ContentType))
                     content2Asset.Add(mapping.ContentType, assetType);
+
                 if (!content2Inventory.ContainsKey(mapping.ContentType))
                     content2Inventory.Add(mapping.ContentType, mapping.InventoryType);
 
@@ -216,8 +238,8 @@ namespace OpenSim.Framework
         public static string SLInvTypeToContentType(int invType)
         {
             string contentType;
-            if (!inventory2Content.TryGetValue((InventoryType)invType, out contentType))
-                contentType = inventory2Content[InventoryType.Unknown];
+            if (!inventory2Content.TryGetValue((sbyte)invType, out contentType))
+                contentType = inventory2Content[(sbyte)InventoryType.Unknown];
             return contentType;
         }
 
@@ -231,9 +253,9 @@ namespace OpenSim.Framework
 
         public static sbyte ContentTypeToSLInvType(string contentType)
         {
-            InventoryType invType;
+            sbyte invType;
             if (!content2Inventory.TryGetValue(contentType, out invType))
-                invType = InventoryType.Unknown;
+                invType = (sbyte)InventoryType.Unknown;
             return (sbyte)invType;
         }
 

+ 1 - 9
OpenSim/Framework/Serialization/ArchiveConstants.cs

@@ -115,20 +115,16 @@ namespace OpenSim.Framework.Serialization
             ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageJPEG]           = ASSET_EXTENSION_SEPARATOR + "image.jpg";
             ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageTGA]            = ASSET_EXTENSION_SEPARATOR + "image.tga";
             ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Landmark]            = ASSET_EXTENSION_SEPARATOR + "landmark.txt";
-            ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder]  = ASSET_EXTENSION_SEPARATOR + "lostandfoundfolder.txt";   // Not sure if we'll ever see this
             ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode]         = ASSET_EXTENSION_SEPARATOR + "bytecode.lso";
             ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText]             = ASSET_EXTENSION_SEPARATOR + "script.lsl";
             ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Mesh]                = ASSET_EXTENSION_SEPARATOR + "mesh.llmesh";
             ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard]            = ASSET_EXTENSION_SEPARATOR + "notecard.txt";
             ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object]              = ASSET_EXTENSION_SEPARATOR + "object.xml";
-            ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder]          = ASSET_EXTENSION_SEPARATOR + "rootfolder.txt";   // Not sure if we'll ever see this
             ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate]            = ASSET_EXTENSION_SEPARATOR + "simstate.bin";   // Not sure if we'll ever see this
-            ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SnapshotFolder]      = ASSET_EXTENSION_SEPARATOR + "snapshotfolder.txt";   // Not sure if we'll ever see this
             ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound]               = ASSET_EXTENSION_SEPARATOR + "sound.ogg";
             ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV]            = ASSET_EXTENSION_SEPARATOR + "sound.wav";
             ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture]             = ASSET_EXTENSION_SEPARATOR + "texture.jp2";
             ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA]          = ASSET_EXTENSION_SEPARATOR + "texture.tga";
-            ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder]         = ASSET_EXTENSION_SEPARATOR + "trashfolder.txt";   // Not sure if we'll ever see this
             ASSET_TYPE_TO_EXTENSION[(sbyte)OpenSimAssetType.Material]     = ASSET_EXTENSION_SEPARATOR + "material.xml";   // Not sure if we'll ever see this
 
             EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "animation.bvh"]            = (sbyte)AssetType.Animation;
@@ -140,21 +136,17 @@ namespace OpenSim.Framework.Serialization
             EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.jpg"]                = (sbyte)AssetType.ImageJPEG;
             EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.tga"]                = (sbyte)AssetType.ImageTGA;
             EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "landmark.txt"]             = (sbyte)AssetType.Landmark;
-            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "lostandfoundfolder.txt"]   = (sbyte)AssetType.LostAndFoundFolder;
             EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bytecode.lso"]             = (sbyte)AssetType.LSLBytecode;
             EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "script.lsl"]               = (sbyte)AssetType.LSLText;
             EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "mesh.llmesh"]              = (sbyte)AssetType.Mesh;
             EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "notecard.txt"]             = (sbyte)AssetType.Notecard;
             EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "object.xml"]               = (sbyte)AssetType.Object;
-            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "rootfolder.txt"]           = (sbyte)AssetType.RootFolder;
             EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "simstate.bin"]             = (sbyte)AssetType.Simstate;
-            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "snapshotfolder.txt"]       = (sbyte)AssetType.SnapshotFolder;
             EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.ogg"]                = (sbyte)AssetType.Sound;
             EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.wav"]                = (sbyte)AssetType.SoundWAV;
             EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.jp2"]              = (sbyte)AssetType.Texture;
             EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"]              = (sbyte)AssetType.TextureTGA;
-            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"]          = (sbyte)AssetType.TrashFolder;
-            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "material.xml"]        = (sbyte)OpenSimAssetType.Material;
+            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "material.xml"]             = (sbyte)OpenSimAssetType.Material;
         }
 
         public static string CreateOarLandDataPath(LandData ld)

+ 0 - 4
OpenSim/Framework/Tests/AssetBaseTest.cs

@@ -50,19 +50,15 @@ namespace OpenSim.Framework.Tests
             CheckContainsReferences(AssetType.ImageJPEG  , false);
             CheckContainsReferences(AssetType.ImageTGA   , false);
             CheckContainsReferences(AssetType.Landmark   , false);
-            CheckContainsReferences(AssetType.LostAndFoundFolder, false);
             CheckContainsReferences(AssetType.LSLBytecode, false);
             CheckContainsReferences(AssetType.LSLText, false);
             CheckContainsReferences(AssetType.Notecard, false);
             CheckContainsReferences(AssetType.Object, false);
-            CheckContainsReferences(AssetType.RootFolder, false);
             CheckContainsReferences(AssetType.Simstate, false);
-            CheckContainsReferences(AssetType.SnapshotFolder, false);
             CheckContainsReferences(AssetType.Sound, false);
             CheckContainsReferences(AssetType.SoundWAV, false);
             CheckContainsReferences(AssetType.Texture, false);
             CheckContainsReferences(AssetType.TextureTGA, false);
-            CheckContainsReferences(AssetType.TrashFolder, false);
             CheckContainsReferences(AssetType.Unknown, false);
         }
 

+ 2 - 2
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs

@@ -554,8 +554,8 @@ namespace OpenSim.Region.ClientStack.Linden
 
                         if (core.TryGet<IClientInventory>(out clientInv))
                         {
-                            var systemTextureFolder = m_Scene.InventoryService.GetFolderForType(m_HostCapsObj.AgentID, AssetType.Texture);
-                            textureUploadFolder = new InventoryFolderBase(UUID.Random(), assetName, m_HostCapsObj.AgentID, (short)AssetType.Unknown, systemTextureFolder.ID, 1);
+                            var systemTextureFolder = m_Scene.InventoryService.GetFolderForType(m_HostCapsObj.AgentID, FolderType.Texture);
+                            textureUploadFolder = new InventoryFolderBase(UUID.Random(), assetName, m_HostCapsObj.AgentID, (short)FolderType.None, systemTextureFolder.ID, 1);
                             if (m_Scene.InventoryService.AddFolder(textureUploadFolder))
                             {
                                 foldersToUpdate.Add(textureUploadFolder);

+ 3 - 1
OpenSim/Region/ClientStack/Linden/Caps/Tests/WebFetchInvDescModuleTests.cs

@@ -116,7 +116,7 @@ namespace OpenSim.Region.ClientStack.Linden.Caps.Tests
             PollServiceEventArgs pseArgs;
             userCaps.TryGetPollHandler("FetchInventoryDescendents2", out pseArgs);
             req.UriPath = pseArgs.Url;
-            req.Uri = new Uri(req.UriPath);
+            req.Uri = new Uri("file://" + req.UriPath);
 
             // Retrieve root folder details directly so that we can request
             InventoryFolderBase folder = scene.InventoryService.GetRootFolder(ua.PrincipalID);
@@ -137,6 +137,8 @@ namespace OpenSim.Region.ClientStack.Linden.Caps.Tests
             req.Body = new MemoryStream(OSDParser.SerializeLLSDXmlBytes(osdReqMap));
 
             TestHttpClientContext context = new TestHttpClientContext(false);
+
+            // WARNING: This results in a caught exception, because queryString is null
             MainServer.Instance.OnRequest(context, new RequestEventArgs(req));
 
             // Drive processing of the queued inventory request synchronously.

+ 5 - 4
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs

@@ -1866,8 +1866,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
             newBlock.Name = Util.StringToBytes256(folder.Name);
             newBlock.ParentID = folder.ParentID;
             newBlock.Type = (sbyte)folder.Type;
-            if (newBlock.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE)
-                newBlock.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE;
+            //if (newBlock.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE)
+            //    newBlock.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE;
 
             return newBlock;
         }
@@ -2118,8 +2118,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
             folderBlock.FolderID = folder.ID;
             folderBlock.ParentID = folder.ParentID;
             folderBlock.Type = (sbyte)folder.Type;
-            if (folderBlock.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE)
-                folderBlock.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE;
+            // Leaving this here for now, just in case we need to do this for a while
+            //if (folderBlock.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE)
+            //    folderBlock.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE;
             folderBlock.Name = Util.StringToBytes256(folder.Name);
 
             return folderBlock;

+ 1 - 1
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs

@@ -908,7 +908,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
             InventoryItemBase newItem
                 = m_invAccessModule.CopyToInventory(
                     DeRezAction.TakeCopy,
-                    m_scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object).ID,
+                    m_scene.InventoryService.GetFolderForType(sp.UUID, FolderType.Object).ID,
                     new List<SceneObjectGroup> { grp },
                     sp.ControllingClient, true)[0];
 

+ 4 - 4
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs

@@ -224,7 +224,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
             Assert.That(attachmentItem, Is.Not.Null);
             Assert.That(attachmentItem.Name, Is.EqualTo(attName));
 
-            InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object);
+            InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, FolderType.Object);
             Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID));
 
             Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
@@ -271,7 +271,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
                 Assert.That(attachmentItem, Is.Not.Null);
                 Assert.That(attachmentItem.Name, Is.EqualTo(so.Name));
 
-                InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object);
+                InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, FolderType.Object);
                 Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID));
 
                 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(2));
@@ -304,7 +304,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
                 Assert.That(attachmentItem, Is.Not.Null);
                 Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name));
 
-                InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object);
+                InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, FolderType.Object);
                 Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID));
 
                 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
@@ -337,7 +337,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
                 Assert.That(attachmentItem, Is.Not.Null);
                 Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name));
 
-                InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object);
+                InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, FolderType.Object);
                 Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID));
 
                 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));

+ 8 - 8
OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs

@@ -908,8 +908,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
                                                      AssetType
                                                          =
                                                          (int)
-                                                         AssetType
-                                                             .Bodypart,
+                                                         FolderType
+                                                             .BodyPart,
                                                      CreatorId
                                                          =
                                                          userID
@@ -924,8 +924,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
                                                          invService
                                                          .GetFolderForType
                                                          (userID,
-                                                          AssetType
-                                                              .Bodypart)
+                                                          FolderType
+                                                              .BodyPart)
                                                          .ID,
                                                      Flags = (uint) type,
                                                      Name = Enum.GetName(typeof (WearableType), type),
@@ -960,8 +960,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
                                        invService
                                        .GetFolderForType
                                        (userID,
-                                        AssetType
-                                            .CurrentOutfitFolder)
+                                        FolderType
+                                            .CurrentOutfit)
                                        .ID,
                                    Flags = (uint) type,
                                    Name = Enum.GetName(typeof (WearableType), type),
@@ -978,8 +978,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
                 {
                     m_scene.SendInventoryUpdate(presence.ControllingClient,
                                                 invService.GetFolderForType(userID,
-                                                                            AssetType
-                                                                                .CurrentOutfitFolder),
+                                                                            FolderType
+                                                                                .CurrentOutfit),
                                                 false, true);
                 }
             }

+ 2 - 2
OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs

@@ -181,7 +181,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
             if (folderID == UUID.Zero)
             {
                 InventoryFolderBase folder = inv.GetFolderForType(userID,
-                        AssetType.CallingCard);
+                        FolderType.CallingCard);
 
                 if (folder == null) // Nowhere to put it
                     return UUID.Zero;
@@ -237,7 +237,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
             IInventoryService invService = m_Scenes[0].InventoryService;
 
             InventoryFolderBase trashFolder =
-                    invService.GetFolderForType(client.AgentId, AssetType.TrashFolder);
+                    invService.GetFolderForType(client.AgentId, FolderType.Trash);
 
             InventoryItemBase item = new InventoryItemBase(transactionID, client.AgentId);
             item = invService.GetItem(item);

+ 2 - 6
OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs

@@ -412,14 +412,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
                 newFolderName = InventoryArchiveUtils.UnescapeArchivePath(newFolderName);
                 UUID newFolderId = UUID.Random();
 
-                // Asset type has to be Unknown here rather than Folder, otherwise the created folder can't be
-                // deleted once the client has relogged.
-                // The root folder appears to be labelled AssetType.Folder (shows up as "Category" in the client)
-                // even though there is a AssetType.RootCategory
                 destFolder 
                     = new InventoryFolderBase(
-                        newFolderId, newFolderName, m_userInfo.PrincipalID, 
-                        (short)AssetType.Unknown, destFolder.ID, 1);
+                        newFolderId, newFolderName, m_userInfo.PrincipalID,
+                        (short)FolderType.None, destFolder.ID, 1);
                 m_InventoryService.AddFolder(destFolder);
 
                 // Record that we have now created this folder

+ 1 - 1
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs

@@ -372,7 +372,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
                 IInventoryService invService = scene.InventoryService;
 
                 InventoryFolderBase trashFolder =
-                    invService.GetFolderForType(client.AgentId, AssetType.TrashFolder);
+                    invService.GetFolderForType(client.AgentId, FolderType.Trash);
 
                 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
 

+ 4 - 4
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs

@@ -236,8 +236,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
             InventoryItemBase receivedItem 
                 = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, receiverSp.UUID, "Trash/givenObj");
 
-            InventoryFolderBase trashFolder 
-                = m_scene.InventoryService.GetFolderForType(receiverSp.UUID, AssetType.TrashFolder);
+            InventoryFolderBase trashFolder
+                = m_scene.InventoryService.GetFolderForType(receiverSp.UUID, FolderType.Trash);
 
             Assert.That(receivedItem, Is.Not.Null);
             Assert.That(receivedItem.ID, Is.Not.EqualTo(originalItem.ID));
@@ -429,8 +429,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
             InventoryFolderBase receivedFolder 
                 = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, receiverSp.UUID, "Trash/f1");
 
-            InventoryFolderBase trashFolder 
-                = m_scene.InventoryService.GetFolderForType(receiverSp.UUID, AssetType.TrashFolder);
+            InventoryFolderBase trashFolder
+                = m_scene.InventoryService.GetFolderForType(receiverSp.UUID, FolderType.Trash);
 
             Assert.That(receivedFolder, Is.Not.Null);
             Assert.That(receivedFolder.ID, Is.Not.EqualTo(originalFolder.ID));

+ 7 - 7
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs

@@ -695,18 +695,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
                     if (remoteClient == null ||
                         so.OwnerID != remoteClient.AgentId)
                     {
-                        folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
+                        folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.LostAndFound);
                     }
                     else
                     {
-                        folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
+                        folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.Trash);
                     }
                 }
                 else if (action == DeRezAction.Return)
                 {
                     // Dump to lost + found unconditionally
                     //
-                    folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
+                    folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.LostAndFound);
                 }
 
                 if (folderID == UUID.Zero && folder == null)
@@ -715,7 +715,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
                     {
                         // Deletes go to trash by default
                         //
-                        folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
+                        folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.Trash);
                     }
                     else
                     {
@@ -723,14 +723,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
                         {
                             // Taking copy of another person's item. Take to
                             // Objects folder.
-                            folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object);
+                            folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.Object);
                             so.FromFolderID = UUID.Zero;
                         }
                         else
                         {
                             // Catch all. Use lost & found
                             //
-                            folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
+                            folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.LostAndFound);
                         }
                     }
                 }
@@ -748,7 +748,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
                         if(folder.Type == 14 || folder.Type == 16)
                         {
                             // folder.Type = 6;
-                            folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object);
+                            folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.Object);
                         }
                     }
                 }

+ 1 - 1
OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs

@@ -175,7 +175,7 @@ namespace OpenSim.Region.CoreModules.Framework.Library
         /// <param name="userID"></param>
         /// <param name="type"></param>
         /// <returns></returns>
-        public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) { return null; }
+        public InventoryFolderBase GetFolderForType(UUID userID, FolderType type) { return null; }
 
 
         /// <summary>

+ 1 - 1
OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs

@@ -345,7 +345,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
             return root;
         }
 
-        public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
+        public InventoryFolderBase GetFolderForType(UUID userID, FolderType type)
         {
             //m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetFolderForType {0} type {1}", userID, type);
             InventoryFolderBase f = m_Cache.GetFolderForType(userID, type);

+ 6 - 6
OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs

@@ -41,7 +41,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
         private const double CACHE_EXPIRATION_SECONDS = 3600.0; // 1 hour
 
         private static ExpiringCache<UUID, InventoryFolderBase> m_RootFolders = new ExpiringCache<UUID, InventoryFolderBase>();
-        private static ExpiringCache<UUID, Dictionary<AssetType, InventoryFolderBase>> m_FolderTypes = new ExpiringCache<UUID, Dictionary<AssetType, InventoryFolderBase>>();
+        private static ExpiringCache<UUID, Dictionary<FolderType, InventoryFolderBase>> m_FolderTypes = new ExpiringCache<UUID, Dictionary<FolderType, InventoryFolderBase>>();
         private static ExpiringCache<UUID, InventoryCollection> m_Inventories = new ExpiringCache<UUID, InventoryCollection>();
 
         public void Cache(UUID userID, InventoryFolderBase root)
@@ -58,12 +58,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
             return null;
         }
 
-        public void Cache(UUID userID, AssetType type, InventoryFolderBase folder)
+        public void Cache(UUID userID, FolderType type, InventoryFolderBase folder)
         {
-            Dictionary<AssetType, InventoryFolderBase> ff = null;
+            Dictionary<FolderType, InventoryFolderBase> ff = null;
             if (!m_FolderTypes.TryGetValue(userID, out ff))
             {
-                ff = new Dictionary<AssetType, InventoryFolderBase>();
+                ff = new Dictionary<FolderType, InventoryFolderBase>();
                 m_FolderTypes.Add(userID, ff, CACHE_EXPIRATION_SECONDS);
             }
 
@@ -77,9 +77,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
             }
         }
 
-        public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
+        public InventoryFolderBase GetFolderForType(UUID userID, FolderType type)
         {
-            Dictionary<AssetType, InventoryFolderBase> ff = null;
+            Dictionary<FolderType, InventoryFolderBase> ff = null;
             if (m_FolderTypes.TryGetValue(userID, out ff))
             {
                 InventoryFolderBase f = null;

+ 1 - 1
OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs

@@ -170,7 +170,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
             return m_InventoryService.GetRootFolder(userID);
         }
 
-        public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
+        public InventoryFolderBase GetFolderForType(UUID userID, FolderType type)
         {
             return m_InventoryService.GetFolderForType(userID, type);
         }

+ 1 - 1
OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs

@@ -177,7 +177,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
             return m_RemoteConnector.GetRootFolder(userID);
         }
 
-        public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
+        public InventoryFolderBase GetFolderForType(UUID userID, FolderType type)
         {
             return m_RemoteConnector.GetFolderForType(userID, type);
         }

+ 7 - 3
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs

@@ -156,7 +156,9 @@ namespace OpenSim.Region.Framework.Scenes
 
             // OK so either the viewer didn't send a folderID or AddItem failed
             UUID originalFolder = item.Folder;
-            InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType);
+            InventoryFolderBase f = null;
+            if (Enum.IsDefined(typeof(FolderType), (sbyte)item.AssetType))
+                f = InventoryService.GetFolderForType(item.Owner, (FolderType)item.AssetType);
             if (f != null)
             {
                 m_log.DebugFormat(
@@ -743,7 +745,9 @@ namespace OpenSim.Region.Framework.Scenes
             
             if (itemCopy.Folder == UUID.Zero)
             {
-                InventoryFolderBase folder = InventoryService.GetFolderForType(recipient, (AssetType)itemCopy.AssetType);
+                InventoryFolderBase folder = null;
+                if (Enum.IsDefined(typeof(FolderType), (sbyte)item.AssetType))
+                    folder = InventoryService.GetFolderForType(recipient, (FolderType)itemCopy.AssetType);
 
                 if (folder != null)
                 {
@@ -1155,7 +1159,7 @@ namespace OpenSim.Region.Framework.Scenes
                 if (item == null)
                     return;
 
-                InventoryFolderBase destFolder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.TrashFolder);
+                InventoryFolderBase destFolder = InventoryService.GetFolderForType(remoteClient.AgentId, FolderType.Trash);
 
                 // Move the item to trash. If this is a copyable item, only
                 // a copy will be moved and we will still need to delete

+ 1 - 1
OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs

@@ -269,7 +269,7 @@ namespace OpenSim.Server.Handlers.Inventory
             UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
             int type = 0;
             Int32.TryParse(request["TYPE"].ToString(), out type);
-            InventoryFolderBase folder = m_InventoryService.GetFolderForType(principal, (AssetType)type);
+            InventoryFolderBase folder = m_InventoryService.GetFolderForType(principal, (FolderType)type);
             if (folder != null)
                 result["folder"] = EncodeFolder(folder);
 

+ 1 - 1
OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs

@@ -189,7 +189,7 @@ namespace OpenSim.Services.Connectors
             return BuildFolder((Dictionary<string, object>)ret["folder"]);
         }
 
-        public InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
+        public InventoryFolderBase GetFolderForType(UUID principalID, FolderType type)
         {
             Dictionary<string,object> ret = MakeRequest("GETFOLDERFORTYPE",
                     new Dictionary<string,object> {

+ 4 - 2
OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs

@@ -240,7 +240,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
         /// <param name="userID"></param>
         /// <param name="type"></param>
         /// <returns></returns>
-        public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
+        public InventoryFolderBase GetFolderForType(UUID userID, FolderType type)
         {
             string contentType = SLUtil.SLAssetTypeToContentType((int)type);
 
@@ -580,7 +580,9 @@ namespace OpenSim.Services.Connectors.SimianGrid
             // A folder of UUID.Zero means we need to find the most appropriate home for this item
             if (item.Folder == UUID.Zero)
             {
-                InventoryFolderBase folder = GetFolderForType(item.Owner, (AssetType)item.AssetType);
+                InventoryFolderBase folder = null;
+                if (Enum.IsDefined(typeof(FolderType), (sbyte)item.AssetType))
+                    folder = GetFolderForType(item.Owner, (FolderType)item.AssetType);
                 if (folder != null && folder.ID != UUID.Zero)
                     item.Folder = folder.ID;
                 else

+ 2 - 2
OpenSim/Services/HypergridService/HGInventoryService.cs

@@ -115,7 +115,7 @@ namespace OpenSim.Services.HypergridService
                 return ConvertToOpenSim(folders[0]);
             
             // make one
-            XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "My Suitcase");
+            XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)FolderType.Suitcase, "My Suitcase");
             return ConvertToOpenSim(suitcase);
         }
 
@@ -141,7 +141,7 @@ namespace OpenSim.Services.HypergridService
         //}
 
 
-        public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
+        public override InventoryFolderBase GetFolderForType(UUID principalID, FolderType type)
         {
             //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type);
             return GetRootFolder(principalID);

+ 41 - 41
OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs

@@ -158,7 +158,7 @@ namespace OpenSim.Services.HypergridService
                 m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder. Creating it...", principalID);
                 // Create the My Suitcase folder under the user's root folder.
                 // In the DB we tag it as type 100, but we use type 8 (Folder) outside, as this affects the sort order.
-                suitcase = CreateFolder(principalID, root.folderID, InventoryItemBase.SUITCASE_FOLDER_TYPE, InventoryItemBase.SUITCASE_FOLDER_NAME);
+                suitcase = CreateFolder(principalID, root.folderID, (int)FolderType.Suitcase, InventoryFolderBase.SUITCASE_FOLDER_NAME);
                 if (suitcase == null)
                 {
                     m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to create suitcase folder");
@@ -178,41 +178,41 @@ namespace OpenSim.Services.HypergridService
             m_log.Debug("[HG SUITCASE INVENTORY SERVICE]: Creating System folders under Suitcase...");
             XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootID);
 
-            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; }))
-                CreateFolder(principalID, rootID, (int)AssetType.Animation, "Animations");
-            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; }))
-                CreateFolder(principalID, rootID, (int)AssetType.Bodypart, "Body Parts");
-            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; }))
-                CreateFolder(principalID, rootID, (int)AssetType.CallingCard, "Calling Cards");
-            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; }))
-                CreateFolder(principalID, rootID, (int)AssetType.Clothing, "Clothing");
-            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.CurrentOutfitFolder) return true; return false; }))
-                CreateFolder(principalID, rootID, (int)AssetType.CurrentOutfitFolder, "Current Outfit");
-            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.FavoriteFolder) return true; return false; }))
-                CreateFolder(principalID, rootID, (int)AssetType.FavoriteFolder, "Favorites");
-            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; }))
-                CreateFolder(principalID, rootID, (int)AssetType.Gesture, "Gestures");
-            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; }))
-                CreateFolder(principalID, rootID, (int)AssetType.Landmark, "Landmarks");
-            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.LostAndFoundFolder) return true; return false; }))
-                CreateFolder(principalID, rootID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
-            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Notecard) return true; return false; }))
-                CreateFolder(principalID, rootID, (int)AssetType.Notecard, "Notecards");
-            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Object) return true; return false; }))
-                CreateFolder(principalID, rootID, (int)AssetType.Object, "Objects");
-            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.SnapshotFolder) return true; return false; }))
-                CreateFolder(principalID, rootID, (int)AssetType.SnapshotFolder, "Photo Album");
-            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.LSLText) return true; return false; }))
-                CreateFolder(principalID, rootID, (int)AssetType.LSLText, "Scripts");
-            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Sound) return true; return false; }))
-                CreateFolder(principalID, rootID, (int)AssetType.Sound, "Sounds");
-            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Texture) return true; return false; }))
-                CreateFolder(principalID, rootID, (int)AssetType.Texture, "Textures");
-            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; }))
-                CreateFolder(principalID, rootID, (int)AssetType.TrashFolder, "Trash");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Animation) return true; return false; }))
+                CreateFolder(principalID, rootID, (int)FolderType.Animation, "Animations");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.BodyPart) return true; return false; }))
+                CreateFolder(principalID, rootID, (int)FolderType.BodyPart, "Body Parts");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.CallingCard) return true; return false; }))
+                CreateFolder(principalID, rootID, (int)FolderType.CallingCard, "Calling Cards");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Clothing) return true; return false; }))
+                CreateFolder(principalID, rootID, (int)FolderType.Clothing, "Clothing");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.CurrentOutfit) return true; return false; }))
+                CreateFolder(principalID, rootID, (int)FolderType.CurrentOutfit, "Current Outfit");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Favorites) return true; return false; }))
+                CreateFolder(principalID, rootID, (int)FolderType.Favorites, "Favorites");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Gesture) return true; return false; }))
+                CreateFolder(principalID, rootID, (int)FolderType.Gesture, "Gestures");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Landmark) return true; return false; }))
+                CreateFolder(principalID, rootID, (int)FolderType.Landmark, "Landmarks");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.LostAndFound) return true; return false; }))
+                CreateFolder(principalID, rootID, (int)FolderType.LostAndFound, "Lost And Found");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Notecard) return true; return false; }))
+                CreateFolder(principalID, rootID, (int)FolderType.Notecard, "Notecards");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Object) return true; return false; }))
+                CreateFolder(principalID, rootID, (int)FolderType.Object, "Objects");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Snapshot) return true; return false; }))
+                CreateFolder(principalID, rootID, (int)FolderType.Snapshot, "Photo Album");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.LSLText) return true; return false; }))
+                CreateFolder(principalID, rootID, (int)FolderType.LSLText, "Scripts");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Sound) return true; return false; }))
+                CreateFolder(principalID, rootID, (int)FolderType.Sound, "Sounds");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Texture) return true; return false; }))
+                CreateFolder(principalID, rootID, (int)FolderType.Texture, "Textures");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Trash) return true; return false; }))
+                CreateFolder(principalID, rootID, (int)FolderType.Trash, "Trash");
         }
 
-        public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
+        public override InventoryFolderBase GetFolderForType(UUID principalID, FolderType type)
         {
             //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type);
             XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
@@ -468,7 +468,7 @@ namespace OpenSim.Services.HypergridService
         {
             XInventoryFolder[] folders = m_Database.GetFolders(
                 new string[] { "agentID", "folderName", "type" },
-                new string[] { principalID.ToString(), "My Inventory", ((int)AssetType.RootFolder).ToString() });
+                new string[] { principalID.ToString(), InventoryFolderBase.ROOT_FOLDER_NAME, ((int)FolderType.Root).ToString() });
 
             if (folders != null && folders.Length > 0)
                 return folders[0];
@@ -476,7 +476,7 @@ namespace OpenSim.Services.HypergridService
             // OK, so the RootFolder type didn't work. Let's look for any type with parent UUID.Zero.
             folders = m_Database.GetFolders(
                 new string[] { "agentID", "folderName", "parentFolderID" },
-                new string[] { principalID.ToString(), "My Inventory", UUID.Zero.ToString() });
+                new string[] { principalID.ToString(), InventoryFolderBase.ROOT_FOLDER_NAME, UUID.Zero.ToString() });
 
             if (folders != null && folders.Length > 0)
                 return folders[0];
@@ -492,7 +492,7 @@ namespace OpenSim.Services.HypergridService
 
             XInventoryFolder[] folders = m_Database.GetFolders(
                     new string[] { "agentID", "type", "parentFolderID" },
-                    new string[] { userID.ToString(), ((int)AssetType.CurrentOutfitFolder).ToString(), root.folderID.ToString() });
+                    new string[] { userID.ToString(), ((int)FolderType.CurrentOutfit).ToString(), root.folderID.ToString() });
 
             if (folders.Length == 0)
                 return null;
@@ -505,7 +505,7 @@ namespace OpenSim.Services.HypergridService
             // Warp! Root folder for travelers
             XInventoryFolder[] folders = m_Database.GetFolders(
                     new string[] { "agentID", "type" },
-                    new string[] { principalID.ToString(), InventoryItemBase.SUITCASE_FOLDER_TYPE.ToString() }); // This is a special folder type...
+                    new string[] { principalID.ToString(), FolderType.Suitcase.ToString() }); 
 
             if (folders != null && folders.Length > 0)
                 return folders[0];
@@ -513,13 +513,13 @@ namespace OpenSim.Services.HypergridService
             // check to see if we have the old Suitcase folder
             folders = m_Database.GetFolders(
                     new string[] { "agentID", "folderName", "parentFolderID" },
-                    new string[] { principalID.ToString(), InventoryItemBase.SUITCASE_FOLDER_NAME, UUID.Zero.ToString() });
+                    new string[] { principalID.ToString(), InventoryFolderBase.SUITCASE_FOLDER_NAME, UUID.Zero.ToString() });
             if (folders != null && folders.Length > 0)
             {
                 // Move it to under the root folder
                 XInventoryFolder root = GetRootXFolder(principalID);
                 folders[0].parentFolderID = root.folderID;
-                folders[0].type = InventoryItemBase.SUITCASE_FOLDER_TYPE;
+                folders[0].type = (int)FolderType.Suitcase;
                 m_Database.StoreFolder(folders[0]);
                 return folders[0];
             }
@@ -529,7 +529,7 @@ namespace OpenSim.Services.HypergridService
 
         private void SetAsNormalFolder(XInventoryFolder suitcase)
         {
-            suitcase.type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE;
+            //suitcase.type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE;
         }
 
         private List<XInventoryFolder> GetFolderTree(UUID principalID, UUID folder)

+ 1 - 1
OpenSim/Services/Interfaces/IInventoryService.cs

@@ -67,7 +67,7 @@ namespace OpenSim.Services.Interfaces
         /// <param name="userID"></param>
         /// <param name="type"></param>
         /// <returns></returns>
-        InventoryFolderBase GetFolderForType(UUID userID, AssetType type);
+        InventoryFolderBase GetFolderForType(UUID userID, FolderType type);
 
         /// <summary>
         /// Gets everything (folders and items) inside a folder

+ 50 - 50
OpenSim/Services/InventoryService/XInventoryService.cs

@@ -111,48 +111,48 @@ namespace OpenSim.Services.InventoryService
 
             if (rootFolder == null)
             {
-                rootFolder = ConvertToOpenSim(CreateFolder(principalID, UUID.Zero, (int)AssetType.RootFolder, "My Inventory"));
+                rootFolder = ConvertToOpenSim(CreateFolder(principalID, UUID.Zero, (int)FolderType.Root, InventoryFolderBase.ROOT_FOLDER_NAME));
                 result = true;
             }
 
             XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootFolder.ID);
 
-            if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; }))
-                CreateFolder(principalID, rootFolder.ID, (int)AssetType.Animation, "Animations");
-            if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; }))
-                CreateFolder(principalID, rootFolder.ID, (int)AssetType.Bodypart, "Body Parts");
-            if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; }))
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Animation) return true; return false; }))
+                CreateFolder(principalID, rootFolder.ID, (int)FolderType.Animation, "Animations");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.BodyPart) return true; return false; }))
+                CreateFolder(principalID, rootFolder.ID, (int)FolderType.BodyPart, "Body Parts");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.CallingCard) return true; return false; }))
             {
-                XInventoryFolder folder = CreateFolder(principalID, rootFolder.ID, (int)AssetType.CallingCard, "Calling Cards");
-                folder = CreateFolder(principalID, folder.folderID, (int)AssetType.CallingCard, "Friends");
-                CreateFolder(principalID, folder.folderID, (int)AssetType.CallingCard, "All");
+                XInventoryFolder folder = CreateFolder(principalID, rootFolder.ID, (int)FolderType.CallingCard, "Calling Cards");
+                folder = CreateFolder(principalID, folder.folderID, (int)FolderType.CallingCard, "Friends");
+                CreateFolder(principalID, folder.folderID, (int)FolderType.CallingCard, "All");
             }
-            if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; }))
-                CreateFolder(principalID, rootFolder.ID, (int)AssetType.Clothing, "Clothing");
-            if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.CurrentOutfitFolder) return true; return false; }))
-                CreateFolder(principalID, rootFolder.ID, (int)AssetType.CurrentOutfitFolder, "Current Outfit");
-            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.FavoriteFolder) return true; return false; }))
-                CreateFolder(principalID, rootFolder.ID, (int)AssetType.FavoriteFolder, "Favorites");
-            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; }))
-                CreateFolder(principalID, rootFolder.ID, (int)AssetType.Gesture, "Gestures");
-            if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; }))
-                CreateFolder(principalID, rootFolder.ID, (int)AssetType.Landmark, "Landmarks");
-            if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LostAndFoundFolder) return true; return false; }))
-                CreateFolder(principalID, rootFolder.ID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
-            if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Notecard) return true; return false; }))
-                CreateFolder(principalID, rootFolder.ID, (int)AssetType.Notecard, "Notecards");
-            if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Object) return true; return false; }))
-                CreateFolder(principalID, rootFolder.ID, (int)AssetType.Object, "Objects");
-            if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.SnapshotFolder) return true; return false; }))
-                CreateFolder(principalID, rootFolder.ID, (int)AssetType.SnapshotFolder, "Photo Album");
-            if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LSLText) return true; return false; }))
-                CreateFolder(principalID, rootFolder.ID, (int)AssetType.LSLText, "Scripts");
-            if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Sound) return true; return false; }))
-                CreateFolder(principalID, rootFolder.ID, (int)AssetType.Sound, "Sounds");
-            if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Texture) return true; return false; }))
-                CreateFolder(principalID, rootFolder.ID, (int)AssetType.Texture, "Textures");
-            if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; }))
-                CreateFolder(principalID, rootFolder.ID, (int)AssetType.TrashFolder, "Trash");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Clothing) return true; return false; }))
+                CreateFolder(principalID, rootFolder.ID, (int)FolderType.Clothing, "Clothing");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.CurrentOutfit) return true; return false; }))
+                CreateFolder(principalID, rootFolder.ID, (int)FolderType.CurrentOutfit, "Current Outfit");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Favorites) return true; return false; }))
+                CreateFolder(principalID, rootFolder.ID, (int)FolderType.Favorites, "Favorites");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Gesture) return true; return false; }))
+                CreateFolder(principalID, rootFolder.ID, (int)FolderType.Gesture, "Gestures");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Landmark) return true; return false; }))
+                CreateFolder(principalID, rootFolder.ID, (int)FolderType.Landmark, "Landmarks");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.LostAndFound) return true; return false; }))
+                CreateFolder(principalID, rootFolder.ID, (int)FolderType.LostAndFound, "Lost And Found");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Notecard) return true; return false; }))
+                CreateFolder(principalID, rootFolder.ID, (int)FolderType.Notecard, "Notecards");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Object) return true; return false; }))
+                CreateFolder(principalID, rootFolder.ID, (int)FolderType.Object, "Objects");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Snapshot) return true; return false; }))
+                CreateFolder(principalID, rootFolder.ID, (int)FolderType.Snapshot, "Photo Album");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.LSLText) return true; return false; }))
+                CreateFolder(principalID, rootFolder.ID, (int)FolderType.LSLText, "Scripts");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Sound) return true; return false; }))
+                CreateFolder(principalID, rootFolder.ID, (int)FolderType.Sound, "Sounds");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Texture) return true; return false; }))
+                CreateFolder(principalID, rootFolder.ID, (int)FolderType.Texture, "Textures");
+            if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Trash) return true; return false; }))
+                CreateFolder(principalID, rootFolder.ID, (int)FolderType.Trash, "Trash");
 
             return result;
         }
@@ -228,7 +228,7 @@ namespace OpenSim.Services.InventoryService
             XInventoryFolder root = null;
             foreach (XInventoryFolder folder in folders)
             {
-                if (folder.folderName == "My Inventory")
+                if (folder.folderName == InventoryFolderBase.ROOT_FOLDER_NAME)
                 {
                     root = folder;
                     break;
@@ -241,7 +241,7 @@ namespace OpenSim.Services.InventoryService
             return ConvertToOpenSim(root);
         }
 
-        public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
+        public virtual InventoryFolderBase GetFolderForType(UUID principalID, FolderType type)
         {
 //            m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
 
@@ -259,11 +259,11 @@ namespace OpenSim.Services.InventoryService
             return GetSystemFolderForType(rootFolder, type);
         }
 
-        private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, AssetType type)
+        private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, FolderType type)
         {
             //m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0}", type);
-            
-            if (type == AssetType.RootFolder)
+
+            if (type == FolderType.Root)
                 return rootFolder;
 
             XInventoryFolder[] folders = m_Database.GetFolders(
@@ -363,7 +363,7 @@ namespace OpenSim.Services.InventoryService
             if (check != null)
                 return false;
 
-            if (folder.Type != (short)AssetType.Folder && folder.Type != (short)AssetType.Unknown)
+            if (folder.Type != (short)FolderType.None)
             {
                 InventoryFolderBase rootFolder = GetRootFolder(folder.Owner);
 
@@ -380,7 +380,7 @@ namespace OpenSim.Services.InventoryService
                 if (folder.ParentID == rootFolder.ID)
                 {
                     InventoryFolderBase existingSystemFolder
-                        = GetSystemFolderForType(rootFolder, (AssetType)folder.Type);
+                        = GetSystemFolderForType(rootFolder, (FolderType)folder.Type);
 
                     if (existingSystemFolder != null)
                     {
@@ -407,8 +407,8 @@ namespace OpenSim.Services.InventoryService
             if (check == null)
                 return AddFolder(folder);
 
-            if ((check.Type != (short)AssetType.Unknown || xFolder.type != (short)AssetType.Unknown)
-                && (check.Type != (short)AssetType.OutfitFolder || xFolder.type != (short)AssetType.OutfitFolder))
+            if ((check.Type != (short)FolderType.None || xFolder.type != (short)FolderType.None)
+                && (check.Type != (short)FolderType.Outfit || xFolder.type != (short)FolderType.Outfit))
             {
                 if (xFolder.version < check.Version)
                 {
@@ -672,9 +672,9 @@ namespace OpenSim.Services.InventoryService
 
             newFolder.ParentID = folder.parentFolderID;
             newFolder.Type = (short)folder.type;
-            // Viewer can't understand anything that's not in it's LLFolderType enum
-            if (newFolder.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE)
-                newFolder.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE;
+            //// Viewer can't understand anything that's not in it's LLFolderType enum
+            //if (newFolder.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE)
+            //    newFolder.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE;
             newFolder.Version = (ushort)folder.version;
             newFolder.Name = folder.folderName;
             newFolder.Owner = folder.agentID;
@@ -765,7 +765,7 @@ namespace OpenSim.Services.InventoryService
             if (folder.Length < 1)
                 return false;
 
-            if (folder[0].type == (int)AssetType.TrashFolder)
+            if (folder[0].type == (int)FolderType.Trash)
                 return true;
 
             UUID parentFolder = folder[0].parentFolderID;
@@ -776,9 +776,9 @@ namespace OpenSim.Services.InventoryService
                 if (parent.Length < 1)
                     return false;
 
-                if (parent[0].type == (int)AssetType.TrashFolder)
+                if (parent[0].type == (int)FolderType.Trash)
                     return true;
-                if (parent[0].type == (int)AssetType.RootFolder)
+                if (parent[0].type == (int)FolderType.Root)
                     return false;
 
                 parentFolder = parent[0].parentFolderID;

+ 1 - 1
OpenSim/Services/LLLoginService/LLLoginResponse.cs

@@ -788,7 +788,7 @@ namespace OpenSim.Services.LLLoginService
             Hashtable TempHash;
             foreach (InventoryFolderBase InvFolder in folders)
             {
-                if (InvFolder.ParentID == UUID.Zero && InvFolder.Name == "My Inventory")
+                if (InvFolder.ParentID == UUID.Zero && InvFolder.Name == InventoryFolderBase.ROOT_FOLDER_NAME)
                 {
                     rootID = InvFolder.ID;
                 }

+ 2 - 2
OpenSim/Services/UserAccountService/UserAccountService.cs

@@ -595,7 +595,7 @@ namespace OpenSim.Services.UserAccountService
         {
             m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default appearance items for {0}", principalID);
 
-            InventoryFolderBase bodyPartsFolder = m_InventoryService.GetFolderForType(principalID, AssetType.Bodypart);
+            InventoryFolderBase bodyPartsFolder = m_InventoryService.GetFolderForType(principalID, FolderType.BodyPart);
 
             InventoryItemBase eyes = new InventoryItemBase(UUID.Random(), principalID);
             eyes.AssetID = new UUID("4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7");
@@ -657,7 +657,7 @@ namespace OpenSim.Services.UserAccountService
             hair.Flags = (uint)WearableType.Hair;
             m_InventoryService.AddItem(hair);
 
-            InventoryFolderBase clothingFolder = m_InventoryService.GetFolderForType(principalID, AssetType.Clothing);
+            InventoryFolderBase clothingFolder = m_InventoryService.GetFolderForType(principalID, FolderType.Clothing);
 
             InventoryItemBase shirt = new InventoryItemBase(UUID.Random(), principalID);
             shirt.AssetID = AvatarWearable.DEFAULT_SHIRT_ASSET;

+ 1 - 1
OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs

@@ -102,7 +102,7 @@ namespace OpenSim.Tests.Common
         {
             return AddInventoryItem(
                 scene, itemName, itemId, itemType, asset, userId, 
-                scene.InventoryService.GetFolderForType(userId, (AssetType)asset.Type).Name);
+                scene.InventoryService.GetFolderForType(userId, (FolderType)asset.Type).Name);
         }
 
         /// <summary>

+ 4 - 4
OpenSim/Tests/Robust/Clients/Inventory/InventoryClient.cs

@@ -78,7 +78,7 @@ namespace Robust.Tests
             m_rootFolderID = m_Connector.GetRootFolder(m_userID).ID;
             Assert.AreNotEqual(m_rootFolderID, UUID.Zero, "Root folder ID must not be UUID.Zero");
 
-            InventoryFolderBase of = m_Connector.GetFolderForType(m_userID, AssetType.Object);
+            InventoryFolderBase of = m_Connector.GetFolderForType(m_userID, FolderType.Object);
             Assert.IsNotNull(of, "Failed to retrieve Objects folder");
             m_objectsFolder = of.ID;
             Assert.AreNotEqual(m_objectsFolder, UUID.Zero, "Objects folder ID must not be UUID.Zero");
@@ -93,7 +93,7 @@ namespace Robust.Tests
             success = m_Connector.AddItem(item);
             Assert.IsTrue(success, "Failed to add object to inventory");
 
-            InventoryFolderBase ncf = m_Connector.GetFolderForType(m_userID, AssetType.Notecard);
+            InventoryFolderBase ncf = m_Connector.GetFolderForType(m_userID, FolderType.Notecard);
             Assert.IsNotNull(of, "Failed to retrieve Notecards folder");
             m_notecardsFolder = ncf.ID;
             Assert.AreNotEqual(m_notecardsFolder, UUID.Zero, "Notecards folder ID must not be UUID.Zero");
@@ -118,7 +118,7 @@ namespace Robust.Tests
 
             // Add a folder
             InventoryFolderBase folder = new InventoryFolderBase(new UUID("f0000000-0000-0000-0000-00000000000f"), "Test Folder", m_userID, m_rootFolderID);
-            folder.Type = (int)AssetType.Folder;
+            folder.Type = (int)FolderType.None;
             success = m_Connector.AddFolder(folder);
             Assert.IsTrue(success, "Failed to add Test Folder to inventory");
 
@@ -133,7 +133,7 @@ namespace Robust.Tests
             Assert.IsTrue(success, "Failed to add link to notecard to inventory");
 
             // Add a link to the Objects folder in Test Folder
-            item.AssetID = m_Connector.GetFolderForType(m_userID, AssetType.Object).ID; // use item ID of Objects folder
+            item.AssetID = m_Connector.GetFolderForType(m_userID, FolderType.Object).ID; // use item ID of Objects folder
             item.ID = new UUID("50000000-0000-0000-0000-000000000005");
             item.AssetType = (int)AssetType.LinkFolder;
             item.Folder = folder.ID;

BIN
bin/OpenMetaverse.Rendering.Meshmerizer.dll


BIN
bin/OpenMetaverse.StructuredData.dll


BIN
bin/OpenMetaverse.dll


BIN
bin/OpenMetaverseTypes.dll