Преглед изворни кода

add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible

UbitUmarov пре 6 година
родитељ
комит
0bbe7bab7b

+ 1 - 0
OpenSim/Framework/IMoneyModule.cs

@@ -41,6 +41,7 @@ namespace OpenSim.Framework
         void ApplyCharge(UUID agentID, int amount, MoneyTransactionType type, string extraData = "");
         void ApplyUploadCharge(UUID agentID, int amount, string text);
         void MoveMoney(UUID fromUser, UUID toUser, int amount, string text);
+        bool MoveMoney(UUID fromUser, UUID toUser, int amount, MoneyTransactionType type, string text);
 
         int UploadCharge { get; }
         int GroupCreationCharge { get; }

+ 8 - 5
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs

@@ -617,12 +617,15 @@ namespace OpenSim.Region.CoreModules.World.Land
                         return;
                     }
 
-                    mm.MoveMoney(remote_client.AgentId, ldata.OwnerID, cost, String.Format("Parcel '{0}' pass sell",ldata.Name));
-                    // lets try older method
-//                    EventManager.MoneyTransferArgs args = new EventManager.MoneyTransferArgs(remote_client.AgentId,  ldata.OwnerID,
-//                                cost,(int)MoneyTransactionType.LandPassSale , String.Format("Parcel '{0}' pass sell",ldata.Name));
+                    string regionName = m_scene.RegionInfo.RegionName;
+                    string payDescription = String.Format("Parcel '{0}' at region '{1} {2:0.###} hours access pass", ldata.Name, regionName, ldata.PassHours);
+
+                    if(!mm.MoveMoney(remote_client.AgentId, ldata.OwnerID, cost,MoneyTransactionType.LandPassSale, payDescription))
+                    {
+                        remote_client.SendAgentAlertMessage("Sorry pass payment processing failed, please try again later", true); 
+                        return;
+                    }
 
-//                    m_scene.EventManager.TriggerMoneyTransfer(this, args);
                     if (idx != -1)
                         ldata.ParcelAccessList.RemoveAt(idx);
                     ldata.ParcelAccessList.Add(entry);

+ 6 - 1
OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs

@@ -844,9 +844,14 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
                 module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice);
         }
 
-        public void MoveMoney(UUID fromAgentID, UUID toAgentID, int amount, string text)
+        public void MoveMoney(UUID fromUser, UUID toUser, int amount, string text)
         {
         }
+
+        public bool MoveMoney(UUID fromUser, UUID toUser, int amount, MoneyTransactionType type, string text)
+        {
+            return true;
+        }
     }
 
     public enum TransactionType : int