|
@@ -0,0 +1,72 @@
|
|
|
+/*
|
|
|
+ * Copyright (c) Contributors, http://opensimulator.org/
|
|
|
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
|
+ *
|
|
|
+ * Redistribution and use in source and binary forms, with or without
|
|
|
+ * modification, are permitted provided that the following conditions are met:
|
|
|
+ * * Redistributions of source code must retain the above copyright
|
|
|
+ * notice, this list of conditions and the following disclaimer.
|
|
|
+ * * Redistributions in binary form must reproduce the above copyright
|
|
|
+ * notice, this list of conditions and the following disclaimer in the
|
|
|
+ * documentation and/or other materials provided with the distribution.
|
|
|
+ * * Neither the name of the OpenSimulator Project nor the
|
|
|
+ * names of its contributors may be used to endorse or promote products
|
|
|
+ * derived from this software without specific prior written permission.
|
|
|
+ *
|
|
|
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
|
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
|
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
|
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
|
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
|
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
|
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
|
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
|
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
+ */
|
|
|
+
|
|
|
+using System;
|
|
|
+
|
|
|
+namespace OpenSim.Framework
|
|
|
+{
|
|
|
+ /// <summary>
|
|
|
+ /// A thread-safe Random since the .NET version is not.
|
|
|
+ /// See http://msdn.microsoft.com/en-us/library/system.random%28v=vs.100%29.aspx
|
|
|
+ /// </summary>
|
|
|
+ public class ThreadSafeRandom : Random
|
|
|
+ {
|
|
|
+ public ThreadSafeRandom() : base() {}
|
|
|
+
|
|
|
+ public ThreadSafeRandom(int seed): base (seed) {}
|
|
|
+
|
|
|
+ public override int Next()
|
|
|
+ {
|
|
|
+ lock (this)
|
|
|
+ return base.Next();
|
|
|
+ }
|
|
|
+
|
|
|
+ public override int Next(int maxValue)
|
|
|
+ {
|
|
|
+ lock (this)
|
|
|
+ return base.Next(maxValue);
|
|
|
+ }
|
|
|
+
|
|
|
+ public override int Next(int minValue, int maxValue)
|
|
|
+ {
|
|
|
+ lock (this)
|
|
|
+ return base.Next(minValue, maxValue);
|
|
|
+ }
|
|
|
+
|
|
|
+ public override void NextBytes(byte[] buffer)
|
|
|
+ {
|
|
|
+ lock (this)
|
|
|
+ base.NextBytes(buffer);
|
|
|
+ }
|
|
|
+
|
|
|
+ public override double NextDouble()
|
|
|
+ {
|
|
|
+ lock (this)
|
|
|
+ return base.NextDouble();
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|