Browse Source

minor:comments

Teravus Ovares (Dan Olivares) 15 years ago
parent
commit
0a85d1d767

+ 30 - 0
OpenSim/Framework/Animation.cs

@@ -31,10 +31,17 @@ using OpenMetaverse.StructuredData;
 
 namespace OpenSim.Framework
 {
+    /// <summary>
+    /// Information about an Animation
+    /// </summary>
     [Serializable]
     public class Animation
     {
         private UUID animID;
+
+        /// <summary>
+        /// ID of Animation
+        /// </summary>
         public UUID AnimID
         {
             get { return animID; }
@@ -49,6 +56,10 @@ namespace OpenSim.Framework
         }
 
         private UUID objectID;
+
+        /// <summary>
+        /// Unique ID of object that is being animated
+        /// </summary>
         public UUID ObjectID
         {
             get { return objectID; }
@@ -59,6 +70,12 @@ namespace OpenSim.Framework
         {
         }
 
+        /// <summary>
+        /// Creates an Animation based on the data
+        /// </summary>
+        /// <param name="animID">UUID ID of animation</param>
+        /// <param name="sequenceNum"></param>
+        /// <param name="objectID">ID of object to be animated</param>
         public Animation(UUID animID, int sequenceNum, UUID objectID)
         {
             this.animID = animID;
@@ -66,11 +83,20 @@ namespace OpenSim.Framework
             this.objectID = objectID;
         }
 
+        /// <summary>
+        /// Animation from OSDMap from LLSD XML or LLSD json
+        /// </summary>
+        /// <param name="args"></param>
         public Animation(OSDMap args)
         {
             UnpackUpdateMessage(args);
         }
 
+
+        /// <summary>
+        /// Pack this object up as an OSDMap for transferring via LLSD XML or LLSD json
+        /// </summary>
+        /// <returns></returns>
         public OSDMap PackUpdateMessage()
         {
             OSDMap anim = new OSDMap();
@@ -80,6 +106,10 @@ namespace OpenSim.Framework
             return anim;
         }
 
+        /// <summary>
+        /// Fill object with data from OSDMap
+        /// </summary>
+        /// <param name="args"></param>
         public void UnpackUpdateMessage(OSDMap args)
         {
             if (args["animation"] != null)

+ 28 - 1
OpenSim/Framework/AssetBase.cs

@@ -31,10 +31,20 @@ using OpenMetaverse;
 
 namespace OpenSim.Framework
 {
+    /// <summary>
+    /// Asset class.   All Assets are reference by this class or a class derived from this class
+    /// </summary>
     [Serializable]
     public class AssetBase
     {
+        /// <summary>
+        /// Data of the Asset
+        /// </summary>
         private byte[] m_data;
+
+        /// <summary>
+        /// Meta Data of the Asset
+        /// </summary>
         private AssetMetadata m_metadata;
 
         public AssetBase()
@@ -71,6 +81,9 @@ namespace OpenSim.Framework
 
         }
 
+        /// <summary>
+        /// Checks if this asset is a binary or text asset
+        /// </summary>
         public bool IsBinaryAsset
         {
             get
@@ -102,12 +115,17 @@ namespace OpenSim.Framework
             set { m_data = value; }
         }
 
+        /// <summary>
+        /// Asset UUID
+        /// </summary>
         public UUID FullID
         {
             get { return m_metadata.FullID; }
             set { m_metadata.FullID = value; }
         }
-
+        /// <summary>
+        /// Asset MetaData ID (transferring from UUID to string ID)
+        /// </summary>
         public string ID
         {
             get { return m_metadata.ID; }
@@ -126,18 +144,27 @@ namespace OpenSim.Framework
             set { m_metadata.Description = value; }
         }
 
+        /// <summary>
+        /// (sbyte) AssetType enum
+        /// </summary>
         public sbyte Type
         {
             get { return m_metadata.Type; }
             set { m_metadata.Type = value; }
         }
 
+        /// <summary>
+        /// Is this a region only asset, or does this exist on the asset server also
+        /// </summary>
         public bool Local
         {
             get { return m_metadata.Local; }
             set { m_metadata.Local = value; }
         }
 
+        /// <summary>
+        /// Is this asset going to be saved to the asset database?
+        /// </summary>
         public bool Temporary
         {
             get { return m_metadata.Temporary; }

+ 3 - 4
OpenSim/Framework/AvatarAppearance.cs

@@ -28,14 +28,13 @@
 using System;
 using System.Collections;
 using System.Collections.Generic;
-using System.Runtime.Serialization;
-using System.Security.Permissions;
 using OpenMetaverse;
-using log4net;
-using System.Reflection;
 
 namespace OpenSim.Framework
 {
+    /// <summary>
+    /// Contains the Avatar's Appearance and methods to manipulate the appearance.
+    /// </summary>
     public class AvatarAppearance
     {
         //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

+ 14 - 0
OpenSim/Framework/AvatarPickerAvatar.cs

@@ -29,10 +29,24 @@ using OpenMetaverse;
 
 namespace OpenSim.Framework
 {
+    /// <summary>
+    /// Avatar returned by the Avatar Picker request
+    /// </summary>
     public class AvatarPickerAvatar
     {
+        /// <summary>
+        /// Avatar's Unique ID
+        /// </summary>
         public UUID AvatarID;
+
+        /// <summary>
+        /// Avatar's Account first name
+        /// </summary>
         public string firstName;
+
+        /// <summary>
+        /// Avatar's Account last name
+        /// </summary>
         public string lastName;
     }
 }

+ 10 - 0
OpenSim/Framework/AvatarPickerReplyAgentDataArgs.cs

@@ -30,9 +30,19 @@ using OpenMetaverse;
 
 namespace OpenSim.Framework
 {
+    /// <summary>
+    /// Args to return to a client that queries picker data
+    /// </summary>
     public class AvatarPickerReplyAgentDataArgs : EventArgs
     {
+        /// <summary>
+        /// Unique Agent ID
+        /// </summary>
         public UUID AgentID;
+
+        /// <summary>
+        /// ID of query user submitted
+        /// </summary>
         public UUID QueryID;
     }
 }

+ 3 - 0
OpenSim/Framework/Culture.cs

@@ -45,6 +45,9 @@ namespace OpenSim.Framework
             get { return m_cultureInfo; }
         }
 
+        /// <summary>
+        /// Set Culture to en-US to make string processing of numbers simpler.
+        /// </summary>
         public static void SetCurrentCulture()
         {
             Thread.CurrentThread.CurrentCulture = m_cultureInfo;

+ 3 - 0
OpenSim/Framework/LandData.cs

@@ -31,6 +31,9 @@ using OpenMetaverse;
 
 namespace OpenSim.Framework
 {
+    /// <summary>
+    /// Details of a Parcel of land
+    /// </summary>
     public class LandData
     {
         private Vector3 _AABBMax = new Vector3();