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@@ -121,7 +121,6 @@ namespace OpenSim.Framework
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}
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private UUID m_RegionUUID = UUID.Zero;
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-
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public UUID RegionUUID
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{
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get { return m_RegionUUID; }
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@@ -131,7 +130,6 @@ namespace OpenSim.Framework
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public UUID CacheID { get; set; } = UUID.Random();
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private bool m_BlockTerraform = false;
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-
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public bool BlockTerraform
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{
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get { return m_BlockTerraform; }
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@@ -139,7 +137,6 @@ namespace OpenSim.Framework
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}
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private bool m_BlockFly = false;
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-
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public bool BlockFly
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{
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get { return m_BlockFly; }
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@@ -147,7 +144,6 @@ namespace OpenSim.Framework
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}
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private bool m_AllowDamage = false;
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-
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public bool AllowDamage
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{
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get { return m_AllowDamage; }
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@@ -155,7 +151,6 @@ namespace OpenSim.Framework
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}
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private bool m_RestrictPushing = false;
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-
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public bool RestrictPushing
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{
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get { return m_RestrictPushing; }
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@@ -163,7 +158,6 @@ namespace OpenSim.Framework
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}
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private bool m_AllowLandResell = true;
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-
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public bool AllowLandResell
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{
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get { return m_AllowLandResell; }
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@@ -171,7 +165,6 @@ namespace OpenSim.Framework
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}
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private bool m_AllowLandJoinDivide = true;
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-
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public bool AllowLandJoinDivide
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{
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get { return m_AllowLandJoinDivide; }
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@@ -179,7 +172,6 @@ namespace OpenSim.Framework
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}
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private bool m_BlockShowInSearch = false;
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-
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public bool BlockShowInSearch
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{
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get { return m_BlockShowInSearch; }
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@@ -187,7 +179,6 @@ namespace OpenSim.Framework
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}
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private int m_AgentLimit = 40;
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-
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public int AgentLimit
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{
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get { return m_AgentLimit; }
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@@ -195,7 +186,6 @@ namespace OpenSim.Framework
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}
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private double m_ObjectBonus = 1.0;
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-
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public double ObjectBonus
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{
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get { return m_ObjectBonus; }
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@@ -203,7 +193,6 @@ namespace OpenSim.Framework
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}
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private int m_Maturity = 0;
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-
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public int Maturity
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{
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get { return m_Maturity; }
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@@ -211,7 +200,6 @@ namespace OpenSim.Framework
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}
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private bool m_DisableScripts = false;
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-
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public bool DisableScripts
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{
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get { return m_DisableScripts; }
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@@ -219,7 +207,6 @@ namespace OpenSim.Framework
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}
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private bool m_DisableCollisions = false;
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-
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public bool DisableCollisions
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{
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get { return m_DisableCollisions; }
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@@ -227,7 +214,6 @@ namespace OpenSim.Framework
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}
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private bool m_DisablePhysics = false;
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-
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public bool DisablePhysics
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{
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get { return m_DisablePhysics; }
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@@ -291,7 +277,6 @@ namespace OpenSim.Framework
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}
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private double m_Elevation1NW = 10;
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-
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public double Elevation1NW
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{
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get { return m_Elevation1NW; }
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@@ -299,7 +284,6 @@ namespace OpenSim.Framework
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}
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private double m_Elevation2NW = 60;
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-
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public double Elevation2NW
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{
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get { return m_Elevation2NW; }
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@@ -307,7 +291,6 @@ namespace OpenSim.Framework
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}
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private double m_Elevation1NE = 10;
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-
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public double Elevation1NE
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{
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get { return m_Elevation1NE; }
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@@ -315,7 +298,6 @@ namespace OpenSim.Framework
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}
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private double m_Elevation2NE = 60;
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-
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public double Elevation2NE
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{
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get { return m_Elevation2NE; }
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@@ -323,7 +305,6 @@ namespace OpenSim.Framework
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}
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private double m_Elevation1SE = 10;
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-
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public double Elevation1SE
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{
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get { return m_Elevation1SE; }
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@@ -331,7 +312,6 @@ namespace OpenSim.Framework
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}
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private double m_Elevation2SE = 60;
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-
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public double Elevation2SE
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{
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get { return m_Elevation2SE; }
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@@ -339,7 +319,6 @@ namespace OpenSim.Framework
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}
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private double m_Elevation1SW = 10;
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-
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public double Elevation1SW
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{
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get { return m_Elevation1SW; }
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@@ -347,7 +326,6 @@ namespace OpenSim.Framework
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}
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private double m_Elevation2SW = 60;
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-
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public double Elevation2SW
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{
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get { return m_Elevation2SW; }
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@@ -355,7 +333,6 @@ namespace OpenSim.Framework
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}
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private double m_WaterHeight = 20;
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-
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public double WaterHeight
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{
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get { return m_WaterHeight; }
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@@ -363,7 +340,6 @@ namespace OpenSim.Framework
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}
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private double m_TerrainRaiseLimit = 100;
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-
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public double TerrainRaiseLimit
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{
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get { return m_TerrainRaiseLimit; }
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@@ -371,7 +347,6 @@ namespace OpenSim.Framework
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}
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private double m_TerrainLowerLimit = -100;
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-
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public double TerrainLowerLimit
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{
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get { return m_TerrainLowerLimit; }
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@@ -379,7 +354,6 @@ namespace OpenSim.Framework
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}
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private bool m_UseEstateSun = true;
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-
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public bool UseEstateSun
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{
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get { return m_UseEstateSun; }
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@@ -387,23 +361,19 @@ namespace OpenSim.Framework
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}
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private bool m_Sandbox = false;
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-
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public bool Sandbox
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{
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get { return m_Sandbox; }
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set { m_Sandbox = value; }
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}
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- private Vector3 m_SunVector;
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-
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public Vector3 SunVector
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{
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- get { return m_SunVector; }
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- set { m_SunVector = value; }
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+ get { return Vector3.Zero; }
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+ set { }
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}
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private UUID m_ParcelImageID;
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-
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public UUID ParcelImageID
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{
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get { return m_ParcelImageID; }
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@@ -411,27 +381,22 @@ namespace OpenSim.Framework
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}
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private UUID m_TerrainImageID;
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-
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public UUID TerrainImageID
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{
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get { return m_TerrainImageID; }
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set { m_TerrainImageID = value; }
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}
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- private bool m_FixedSun = false;
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-
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public bool FixedSun
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{
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- get { return m_FixedSun; }
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- set { m_FixedSun = value; }
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+ get { return false; }
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+ set { }
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}
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- private double m_SunPosition = 0.0;
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-
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public double SunPosition
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{
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- get { return m_SunPosition; }
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- set { m_SunPosition = value; }
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+ get { return 0; }
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+ set { }
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}
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private UUID m_Covenant = UUID.Zero;
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