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@@ -944,7 +944,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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if(Util.ParseFakeParcelID(fakeID, out ulong rhandle, out uint x, out uint y) && rhandle == m_regionHandler)
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{
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- return GetLandObjectClipedXY(x, y);
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+ return GetLandObjectClippedXY(x, y);
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}
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return null;
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}
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@@ -979,7 +979,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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// if x,y is off region this will return the parcel at cliped x,y
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// as did code it replaces
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- public ILandObject GetLandObjectClipedXY(float x, float y)
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+ public ILandObject GetLandObjectClippedXY(float x, float y)
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{
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//do clip inline
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int avx = (int)(Math.Round(x));
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@@ -2141,7 +2141,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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ulong regionHandle = Util.BytesToUInt64Big((byte[])tmp);
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if(regionHandle == myHandle)
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{
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- ILandObject l = GetLandObjectClipedXY(x, y);
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+ ILandObject l = GetLandObjectClippedXY(x, y);
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if (l != null)
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parcelID = l.LandData.FakeID;
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else
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@@ -2157,7 +2157,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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{
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if (info.RegionHandle == myHandle)
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{
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- ILandObject l = GetLandObjectClipedXY(x, y);
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+ ILandObject l = GetLandObjectClippedXY(x, y);
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if (l != null)
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parcelID = l.LandData.FakeID;
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else
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@@ -2184,7 +2184,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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UUID regionID = tmp.AsUUID();
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if (regionID == m_scene.RegionInfo.RegionID)
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{
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- ILandObject l = GetLandObjectClipedXY(x, y);
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+ ILandObject l = GetLandObjectClippedXY(x, y);
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if (l != null)
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parcelID = l.LandData.FakeID;
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else
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