Browse Source

clean up; CODE SEEMS USABLE AGAIN

UbitUmarov 3 years ago
parent
commit
f4db2f4b93

+ 0 - 14
OpenSim/Framework/InventoryItemBase.cs

@@ -169,21 +169,7 @@ namespace OpenSim.Framework
             get { return UTF8Description == null ? string.Empty : UTF8Description.ToString();}
             set { UTF8Description = string.IsNullOrWhiteSpace(value) ? null : new osUTF8(value);}
         }
-        /*
-        public string Description
-        {
-            get
-            {
-                return m_description;
-            }
 
-            set
-            {
-                m_description = value;
-            }
-        }
-        protected string m_description = String.Empty;
-        */
         /// <value>
         ///
         /// </value>

+ 0 - 8
OpenSim/Framework/InventoryNodeBase.cs

@@ -45,14 +45,6 @@ namespace OpenSim.Framework
         }
         public osUTF8 UTF8Name;
 
-        /*
-        public virtual string Name
-        {
-            get { return m_name; }
-            set { m_name = value; }
-        }
-        private string m_name = string.Empty;
-        */
         /// <summary>
         /// A UUID containing the ID for the inventory node itself
         /// </summary>

+ 1 - 1
OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs

@@ -332,7 +332,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
                 if (sb == null)
                     sb = new StringBuilder(512);
                 i = notFound.Count;
-                sb.Append("[HG ASSET MAPPER POST]: did not found embedded UUIDs as assets:\n\t");
+                sb.Append("[HG ASSET MAPPER POST]: did not find embedded UUIDs as assets:\n\t");
                 for (int j = 0; j < notFound.Count; ++j)
                 {
                     sb.Append(notFound[j]);