Commit History

Author SHA1 Message Date
  MW cdd1285e9e few small changes. 17 years ago
  lbsa71 39b64564dc * Started renaming world to Scene 17 years ago
  MW 04ece84d6b few small changes 17 years ago
  lbsa71 d95918f228 * Changed SimpleApp to use EventManager and Scene timer 17 years ago
  Sean Dague 2a3c79df83 changed to native line ending encoding 17 years ago
  MW 7f03246653 Gird mode in sugilite should now work in so far as you should be able to login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). 17 years ago
  MW 93f3ef7e0d Done a little bit of renaming in primitive.cs and on a few events in IClientAPI. 17 years ago
  Adam Frisby e8acf1cca9 * Begun work on Primitive Duplication. Not hooked up yet, but theoretically could be done so. In practice, more work needs to be done. 17 years ago
  MW beb3073bec A bit more work on Building tools/support. 17 years ago
  MW bd8018fa1c Today's work on Building support/tools. Think I am slowly getting there. 17 years ago
  lbsa71 9b6b6d05d4 * Optimized usings (the 'LL ate my scripts' commit) 17 years ago
  MW 54ef77f0fd Can change the name and description of a prim. 17 years ago
  MW 9800c05c1b Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. 17 years ago