Jeff Ames
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65c5efe43b
Formatting cleanup.
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16 jaren geleden |
Justin Clarke Casey
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587f6ab645
* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene
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16 jaren geleden |
Adam Frisby
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20a9bf08f5
* Rolled back a few changes.
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16 jaren geleden |
Adam Frisby
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13526097f2
* Spring cleaning on Region.Environment.
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16 jaren geleden |
Teravus Ovares
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1c697ef0d2
* You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
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16 jaren geleden |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 jaren geleden |
Johan Berntsson
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7f5e1546e2
Removing redundant code
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16 jaren geleden |
Teravus Ovares
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3d1b4f8578
* On Ray casting. Now returning the face normal of the collision face.
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16 jaren geleden |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 jaren geleden |
lbsa71
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24aedf52c6
* Added null root part guard
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16 jaren geleden |
Johan Berntsson
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279e0061c5
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
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16 jaren geleden |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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16 jaren geleden |
Justin Clarke Casey
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e6cd420f19
refactor - remove unused m_children from EntityBase
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16 jaren geleden |
Justin Clarke Casey
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3e75dede1b
Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
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16 jaren geleden |
lbsa71
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efd90b56b7
* Optimized usings
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16 jaren geleden |
Adam Frisby
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0951f895ef
* Removed references to "new LLUUID()", replaced with LLUUID.Zero.
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17 jaren geleden |
Teravus Ovares
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1ecd803e87
* added some functions for use in raytracing. They're kind of crappy now, so they only display 'guesses' on the console when you rez a prim.
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17 jaren geleden |
Teravus Ovares
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9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
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17 jaren geleden |
dan miller
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f5195a453c
Tevarus' patch for object flags & implemented Phantom edits
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17 jaren geleden |
lbsa71
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67e12b95ea
* Optimized usings
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17 jaren geleden |
lbsa71
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849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
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17 jaren geleden |
lbsa71
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c8157da17b
* Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
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17 jaren geleden |
lbsa71
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72b207173a
* Removed unused LandRenegerated flag
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17 jaren geleden |
lbsa71
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409bcd999d
* Continuing refactoring of presence
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17 jaren geleden |
lbsa71
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8f0b03597b
* Modernized ScriptManager to new interface-based module calls.
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17 jaren geleden |
lbsa71
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615487a756
Backup is now optional on classes
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17 jaren geleden |
MW
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6181191a03
Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.
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17 jaren geleden |
lbsa71
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e53d680d41
* Now sending manager, host and root host to Script in constructor.
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17 jaren geleden |
lbsa71
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25fd8d0273
* Introduced IScriptHost as an interface to fetching object data from scripts.
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17 jaren geleden |
MW
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266b272673
Some more work on new Sceneobject.
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17 jaren geleden |