Jeff Ames
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65c5efe43b
Formatting cleanup.
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16 лет назад |
Justin Clarke Casey
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587f6ab645
* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene
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16 лет назад |
Adam Frisby
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20a9bf08f5
* Rolled back a few changes.
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16 лет назад |
Adam Frisby
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13526097f2
* Spring cleaning on Region.Environment.
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16 лет назад |
Teravus Ovares
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1c697ef0d2
* You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
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16 лет назад |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 лет назад |
Johan Berntsson
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7f5e1546e2
Removing redundant code
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16 лет назад |
Teravus Ovares
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3d1b4f8578
* On Ray casting. Now returning the face normal of the collision face.
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16 лет назад |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 лет назад |
lbsa71
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24aedf52c6
* Added null root part guard
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16 лет назад |
Johan Berntsson
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279e0061c5
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
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16 лет назад |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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16 лет назад |
Justin Clarke Casey
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e6cd420f19
refactor - remove unused m_children from EntityBase
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16 лет назад |
Justin Clarke Casey
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3e75dede1b
Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
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16 лет назад |
lbsa71
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efd90b56b7
* Optimized usings
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16 лет назад |
Adam Frisby
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0951f895ef
* Removed references to "new LLUUID()", replaced with LLUUID.Zero.
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17 лет назад |
Teravus Ovares
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1ecd803e87
* added some functions for use in raytracing. They're kind of crappy now, so they only display 'guesses' on the console when you rez a prim.
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17 лет назад |
Teravus Ovares
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9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
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17 лет назад |
dan miller
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f5195a453c
Tevarus' patch for object flags & implemented Phantom edits
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17 лет назад |
lbsa71
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67e12b95ea
* Optimized usings
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17 лет назад |
lbsa71
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849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
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17 лет назад |
lbsa71
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c8157da17b
* Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
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17 лет назад |
lbsa71
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72b207173a
* Removed unused LandRenegerated flag
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17 лет назад |
lbsa71
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409bcd999d
* Continuing refactoring of presence
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17 лет назад |
lbsa71
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8f0b03597b
* Modernized ScriptManager to new interface-based module calls.
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17 лет назад |
lbsa71
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615487a756
Backup is now optional on classes
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17 лет назад |
MW
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6181191a03
Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.
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17 лет назад |
lbsa71
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e53d680d41
* Now sending manager, host and root host to Script in constructor.
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17 лет назад |
lbsa71
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25fd8d0273
* Introduced IScriptHost as an interface to fetching object data from scripts.
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17 лет назад |
MW
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266b272673
Some more work on new Sceneobject.
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17 лет назад |