Jeff Ames
|
65c5efe43b
Formatting cleanup.
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há 16 anos atrás |
Justin Clarke Casey
|
587f6ab645
* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene
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há 16 anos atrás |
Adam Frisby
|
20a9bf08f5
* Rolled back a few changes.
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há 16 anos atrás |
Adam Frisby
|
13526097f2
* Spring cleaning on Region.Environment.
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há 16 anos atrás |
Teravus Ovares
|
1c697ef0d2
* You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
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há 16 anos atrás |
Adam Frisby
|
fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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há 16 anos atrás |
Johan Berntsson
|
7f5e1546e2
Removing redundant code
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há 16 anos atrás |
Teravus Ovares
|
3d1b4f8578
* On Ray casting. Now returning the face normal of the collision face.
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há 16 anos atrás |
Jeff Ames
|
47180080f0
Formatting cleanup.
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há 16 anos atrás |
lbsa71
|
24aedf52c6
* Added null root part guard
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há 16 anos atrás |
Johan Berntsson
|
279e0061c5
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
|
há 16 anos atrás |
Jeff Ames
|
a8cfbbe963
Minor cleanup.
|
há 16 anos atrás |
Justin Clarke Casey
|
e6cd420f19
refactor - remove unused m_children from EntityBase
|
há 16 anos atrás |
Justin Clarke Casey
|
3e75dede1b
Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
|
há 16 anos atrás |
lbsa71
|
efd90b56b7
* Optimized usings
|
há 16 anos atrás |
Adam Frisby
|
0951f895ef
* Removed references to "new LLUUID()", replaced with LLUUID.Zero.
|
há 17 anos atrás |
Teravus Ovares
|
1ecd803e87
* added some functions for use in raytracing. They're kind of crappy now, so they only display 'guesses' on the console when you rez a prim.
|
há 17 anos atrás |
Teravus Ovares
|
9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
|
há 17 anos atrás |
dan miller
|
f5195a453c
Tevarus' patch for object flags & implemented Phantom edits
|
há 17 anos atrás |
lbsa71
|
67e12b95ea
* Optimized usings
|
há 17 anos atrás |
lbsa71
|
849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
|
há 17 anos atrás |
lbsa71
|
c8157da17b
* Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
|
há 17 anos atrás |
lbsa71
|
72b207173a
* Removed unused LandRenegerated flag
|
há 17 anos atrás |
lbsa71
|
409bcd999d
* Continuing refactoring of presence
|
há 17 anos atrás |
lbsa71
|
8f0b03597b
* Modernized ScriptManager to new interface-based module calls.
|
há 17 anos atrás |
lbsa71
|
615487a756
Backup is now optional on classes
|
há 17 anos atrás |
MW
|
6181191a03
Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.
|
há 17 anos atrás |
lbsa71
|
e53d680d41
* Now sending manager, host and root host to Script in constructor.
|
há 17 anos atrás |
lbsa71
|
25fd8d0273
* Introduced IScriptHost as an interface to fetching object data from scripts.
|
há 17 anos atrás |
MW
|
266b272673
Some more work on new Sceneobject.
|
há 17 anos atrás |