Jeff Ames
|
65c5efe43b
Formatting cleanup.
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hace 16 años |
Justin Clarke Casey
|
587f6ab645
* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene
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hace 16 años |
Adam Frisby
|
20a9bf08f5
* Rolled back a few changes.
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hace 16 años |
Adam Frisby
|
13526097f2
* Spring cleaning on Region.Environment.
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hace 16 años |
Teravus Ovares
|
1c697ef0d2
* You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
|
hace 16 años |
Adam Frisby
|
fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
|
hace 16 años |
Johan Berntsson
|
7f5e1546e2
Removing redundant code
|
hace 16 años |
Teravus Ovares
|
3d1b4f8578
* On Ray casting. Now returning the face normal of the collision face.
|
hace 16 años |
Jeff Ames
|
47180080f0
Formatting cleanup.
|
hace 16 años |
lbsa71
|
24aedf52c6
* Added null root part guard
|
hace 16 años |
Johan Berntsson
|
279e0061c5
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
|
hace 16 años |
Jeff Ames
|
a8cfbbe963
Minor cleanup.
|
hace 16 años |
Justin Clarke Casey
|
e6cd420f19
refactor - remove unused m_children from EntityBase
|
hace 16 años |
Justin Clarke Casey
|
3e75dede1b
Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
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hace 16 años |
lbsa71
|
efd90b56b7
* Optimized usings
|
hace 16 años |
Adam Frisby
|
0951f895ef
* Removed references to "new LLUUID()", replaced with LLUUID.Zero.
|
hace 17 años |
Teravus Ovares
|
1ecd803e87
* added some functions for use in raytracing. They're kind of crappy now, so they only display 'guesses' on the console when you rez a prim.
|
hace 17 años |
Teravus Ovares
|
9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
|
hace 17 años |
dan miller
|
f5195a453c
Tevarus' patch for object flags & implemented Phantom edits
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hace 17 años |
lbsa71
|
67e12b95ea
* Optimized usings
|
hace 17 años |
lbsa71
|
849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
|
hace 17 años |
lbsa71
|
c8157da17b
* Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
|
hace 17 años |
lbsa71
|
72b207173a
* Removed unused LandRenegerated flag
|
hace 17 años |
lbsa71
|
409bcd999d
* Continuing refactoring of presence
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hace 17 años |
lbsa71
|
8f0b03597b
* Modernized ScriptManager to new interface-based module calls.
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hace 17 años |
lbsa71
|
615487a756
Backup is now optional on classes
|
hace 17 años |
MW
|
6181191a03
Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.
|
hace 17 años |
lbsa71
|
e53d680d41
* Now sending manager, host and root host to Script in constructor.
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hace 17 años |
lbsa71
|
25fd8d0273
* Introduced IScriptHost as an interface to fetching object data from scripts.
|
hace 17 años |
MW
|
266b272673
Some more work on new Sceneobject.
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hace 17 años |