Jeff Ames
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65c5efe43b
Formatting cleanup.
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16 yıl önce |
Justin Clarke Casey
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587f6ab645
* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene
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16 yıl önce |
Adam Frisby
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20a9bf08f5
* Rolled back a few changes.
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16 yıl önce |
Adam Frisby
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13526097f2
* Spring cleaning on Region.Environment.
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16 yıl önce |
Teravus Ovares
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1c697ef0d2
* You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
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16 yıl önce |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 yıl önce |
Johan Berntsson
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7f5e1546e2
Removing redundant code
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16 yıl önce |
Teravus Ovares
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3d1b4f8578
* On Ray casting. Now returning the face normal of the collision face.
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16 yıl önce |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 yıl önce |
lbsa71
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24aedf52c6
* Added null root part guard
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16 yıl önce |
Johan Berntsson
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279e0061c5
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
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16 yıl önce |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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16 yıl önce |
Justin Clarke Casey
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e6cd420f19
refactor - remove unused m_children from EntityBase
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16 yıl önce |
Justin Clarke Casey
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3e75dede1b
Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
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16 yıl önce |
lbsa71
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efd90b56b7
* Optimized usings
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16 yıl önce |
Adam Frisby
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0951f895ef
* Removed references to "new LLUUID()", replaced with LLUUID.Zero.
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17 yıl önce |
Teravus Ovares
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1ecd803e87
* added some functions for use in raytracing. They're kind of crappy now, so they only display 'guesses' on the console when you rez a prim.
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17 yıl önce |
Teravus Ovares
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9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
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17 yıl önce |
dan miller
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f5195a453c
Tevarus' patch for object flags & implemented Phantom edits
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17 yıl önce |
lbsa71
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67e12b95ea
* Optimized usings
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17 yıl önce |
lbsa71
|
849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
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17 yıl önce |
lbsa71
|
c8157da17b
* Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
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17 yıl önce |
lbsa71
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72b207173a
* Removed unused LandRenegerated flag
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17 yıl önce |
lbsa71
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409bcd999d
* Continuing refactoring of presence
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17 yıl önce |
lbsa71
|
8f0b03597b
* Modernized ScriptManager to new interface-based module calls.
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17 yıl önce |
lbsa71
|
615487a756
Backup is now optional on classes
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17 yıl önce |
MW
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6181191a03
Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.
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17 yıl önce |
lbsa71
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e53d680d41
* Now sending manager, host and root host to Script in constructor.
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17 yıl önce |
lbsa71
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25fd8d0273
* Introduced IScriptHost as an interface to fetching object data from scripts.
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17 yıl önce |
MW
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266b272673
Some more work on new Sceneobject.
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17 yıl önce |