Commit History

Autor SHA1 Mensaxe Data
  Jeff Ames 65c5efe43b Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
  Justin Clarke Casey 587f6ab645 * Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene %!s(int64=16) %!d(string=hai) anos
  Adam Frisby 20a9bf08f5 * Rolled back a few changes. %!s(int64=16) %!d(string=hai) anos
  Adam Frisby 13526097f2 * Spring cleaning on Region.Environment. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 1c697ef0d2 * You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales. %!s(int64=16) %!d(string=hai) anos
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). %!s(int64=16) %!d(string=hai) anos
  Johan Berntsson 7f5e1546e2 Removing redundant code %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 3d1b4f8578 * On Ray casting. Now returning the face normal of the collision face. %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 47180080f0 Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
  lbsa71 24aedf52c6 * Added null root part guard %!s(int64=16) %!d(string=hai) anos
  Johan Berntsson 279e0061c5 Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim. %!s(int64=16) %!d(string=hai) anos
  Jeff Ames a8cfbbe963 Minor cleanup. %!s(int64=16) %!d(string=hai) anos
  Justin Clarke Casey e6cd420f19 refactor - remove unused m_children from EntityBase %!s(int64=16) %!d(string=hai) anos
  Justin Clarke Casey 3e75dede1b Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start. %!s(int64=16) %!d(string=hai) anos
  lbsa71 efd90b56b7 * Optimized usings %!s(int64=16) %!d(string=hai) anos
  Adam Frisby 0951f895ef * Removed references to "new LLUUID()", replaced with LLUUID.Zero. %!s(int64=17) %!d(string=hai) anos
  Teravus Ovares 1ecd803e87 * added some functions for use in raytracing. They're kind of crappy now, so they only display 'guesses' on the console when you rez a prim. %!s(int64=17) %!d(string=hai) anos
  Teravus Ovares 9e9dad1cde * Added Rotational Velocity reporting for Client Interpolation to Terse Updates %!s(int64=17) %!d(string=hai) anos
  dan miller f5195a453c Tevarus' patch for object flags & implemented Phantom edits %!s(int64=17) %!d(string=hai) anos
  lbsa71 67e12b95ea * Optimized usings %!s(int64=17) %!d(string=hai) anos
  lbsa71 849eaffbe5 * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru %!s(int64=17) %!d(string=hai) anos
  lbsa71 c8157da17b * Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too. %!s(int64=17) %!d(string=hai) anos
  lbsa71 72b207173a * Removed unused LandRenegerated flag %!s(int64=17) %!d(string=hai) anos
  lbsa71 409bcd999d * Continuing refactoring of presence %!s(int64=17) %!d(string=hai) anos
  lbsa71 8f0b03597b * Modernized ScriptManager to new interface-based module calls. %!s(int64=17) %!d(string=hai) anos
  lbsa71 615487a756 Backup is now optional on classes %!s(int64=17) %!d(string=hai) anos
  MW 6181191a03 Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway. %!s(int64=17) %!d(string=hai) anos
  lbsa71 e53d680d41 * Now sending manager, host and root host to Script in constructor. %!s(int64=17) %!d(string=hai) anos
  lbsa71 25fd8d0273 * Introduced IScriptHost as an interface to fetching object data from scripts. %!s(int64=17) %!d(string=hai) anos
  MW 266b272673 Some more work on new Sceneobject. %!s(int64=17) %!d(string=hai) anos