Jeff Ames
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65c5efe43b
Formatting cleanup.
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преди 16 години |
Justin Clarke Casey
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587f6ab645
* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene
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преди 16 години |
Adam Frisby
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20a9bf08f5
* Rolled back a few changes.
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преди 16 години |
Adam Frisby
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13526097f2
* Spring cleaning on Region.Environment.
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преди 16 години |
Teravus Ovares
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1c697ef0d2
* You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
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преди 16 години |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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преди 16 години |
Johan Berntsson
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7f5e1546e2
Removing redundant code
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преди 16 години |
Teravus Ovares
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3d1b4f8578
* On Ray casting. Now returning the face normal of the collision face.
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преди 16 години |
Jeff Ames
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47180080f0
Formatting cleanup.
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преди 16 години |
lbsa71
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24aedf52c6
* Added null root part guard
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преди 16 години |
Johan Berntsson
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279e0061c5
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
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преди 16 години |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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преди 16 години |
Justin Clarke Casey
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e6cd420f19
refactor - remove unused m_children from EntityBase
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преди 16 години |
Justin Clarke Casey
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3e75dede1b
Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
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преди 16 години |
lbsa71
|
efd90b56b7
* Optimized usings
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преди 16 години |
Adam Frisby
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0951f895ef
* Removed references to "new LLUUID()", replaced with LLUUID.Zero.
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преди 17 години |
Teravus Ovares
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1ecd803e87
* added some functions for use in raytracing. They're kind of crappy now, so they only display 'guesses' on the console when you rez a prim.
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преди 17 години |
Teravus Ovares
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9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
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преди 17 години |
dan miller
|
f5195a453c
Tevarus' patch for object flags & implemented Phantom edits
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преди 17 години |
lbsa71
|
67e12b95ea
* Optimized usings
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преди 17 години |
lbsa71
|
849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
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преди 17 години |
lbsa71
|
c8157da17b
* Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
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преди 17 години |
lbsa71
|
72b207173a
* Removed unused LandRenegerated flag
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преди 17 години |
lbsa71
|
409bcd999d
* Continuing refactoring of presence
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преди 17 години |
lbsa71
|
8f0b03597b
* Modernized ScriptManager to new interface-based module calls.
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преди 17 години |
lbsa71
|
615487a756
Backup is now optional on classes
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преди 17 години |
MW
|
6181191a03
Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.
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преди 17 години |
lbsa71
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e53d680d41
* Now sending manager, host and root host to Script in constructor.
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преди 17 години |
lbsa71
|
25fd8d0273
* Introduced IScriptHost as an interface to fetching object data from scripts.
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преди 17 години |
MW
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266b272673
Some more work on new Sceneobject.
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преди 17 години |