Justin Clark-Casey (justincc) 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. 10 rokov pred
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AssemblyInfo.cs 5450b1b024 Change assembly versions to 0.8.1 10 rokov pred
BasicPhysicsActor.cs 7a2c77e7ea If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target. 10 rokov pred
BasicPhysicsPlugin.cs eacc2561d1 BulletSim: add osGetPhysicsEngineType() LSL function and update 12 rokov pred
BasicPhysicsPrim.cs 7a2c77e7ea If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target. 10 rokov pred
BasicPhysicsScene.cs 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. 10 rokov pred