Justin Clark-Casey (justincc) 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. 10 anni fa
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AssemblyInfo.cs 5450b1b024 Change assembly versions to 0.8.1 10 anni fa
BasicPhysicsActor.cs 7a2c77e7ea If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target. 10 anni fa
BasicPhysicsPlugin.cs eacc2561d1 BulletSim: add osGetPhysicsEngineType() LSL function and update 12 anni fa
BasicPhysicsPrim.cs 7a2c77e7ea If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target. 10 anni fa
BasicPhysicsScene.cs 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. 10 anni fa