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AssemblyInfo.cs
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5450b1b024
Change assembly versions to 0.8.1
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il y a 10 ans |
BasicPhysicsActor.cs
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7a2c77e7ea
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.
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il y a 10 ans |
BasicPhysicsPlugin.cs
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eacc2561d1
BulletSim: add osGetPhysicsEngineType() LSL function and update
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il y a 12 ans |
BasicPhysicsPrim.cs
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7a2c77e7ea
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.
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il y a 10 ans |
BasicPhysicsScene.cs
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265fe349e0
Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region.
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il y a 10 ans |