Justin Clark-Casey (justincc) 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. %!s(int64=10) %!d(string=hai) anos
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AssemblyInfo.cs 5450b1b024 Change assembly versions to 0.8.1 %!s(int64=10) %!d(string=hai) anos
BasicPhysicsActor.cs 7a2c77e7ea If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target. %!s(int64=10) %!d(string=hai) anos
BasicPhysicsPlugin.cs eacc2561d1 BulletSim: add osGetPhysicsEngineType() LSL function and update %!s(int64=12) %!d(string=hai) anos
BasicPhysicsPrim.cs 7a2c77e7ea If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target. %!s(int64=10) %!d(string=hai) anos
BasicPhysicsScene.cs 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. %!s(int64=10) %!d(string=hai) anos