Diva Canto
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ce2c67876e
More namespace and dll name changes. Still no functional changes.
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9 years ago |
Diva Canto
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2c0cad6dd3
Renamed the namespaces too
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9 years ago |
Oren Hurvitz
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5a59a6d445
Removed unused variable
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9 years ago |
Robert Adams
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fdb7a804fc
Add an option to processes physics collisions using FireAndForget.
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9 years ago |
dahlia
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58972f65ac
SceneObjectPart.UpdateLookAt() now uses corrected libomv quaternion functions.
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9 years ago |
Robert Adams
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9f18e3ba80
Varregion: first cut at removing Border class checks for region crossings.
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9 years ago |
dahlia
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8b2af1071f
Add NaN and Infinity tests for SOP Velocity and Acceleration setters.
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9 years ago |
dahlia
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78814a1533
Use a boolean flag to signal lookat is running instead of Quaternion.Identity so it can be a valid target orientation
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9 years ago |
dahlia
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2700b096bc
Filter NaN and Infinity values at SOP AngularVelocity setter
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9 years ago |
dahlia
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12119a9d7d
llLookAt() strength parameter should slow rotation as it is increased. Thanks Vegaslan for pointing this out.
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9 years ago |
dahlia
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2ed1afd32b
llLookAt(): reduce and clamp strengh to reduce probability of overshoot
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9 years ago |
dahlia
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506e62f815
llLookAt() and llRotLookAt(): all orientation updates now done via angular velocity manipulation. Also correct some orientation glitches during interpolation.
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9 years ago |
dahlia
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3b7c3378f1
Manage Angular Velocity during llLookAt() rotation of physical objects
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9 years ago |
dahlia
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ee810a2cb5
Set angular velocity in physics actor in SceneObjectPart.AngularVelocity setter. Enables llSetAngularVelocity()
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9 years ago |
Justin Clark-Casey (justincc)
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a846e63c70
If [Permissions] serverside_object_permissions = false or the undocumented propogate_permissions = false, don't propogate permissions of prim inventory items.
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9 years ago |
Justin Clark-Casey
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3247a7cb3e
refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance with code guidelines and the rest of the methods.
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9 years ago |
Justin Clark-Casey
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bdebd525db
Remove SOP.StopMoveToTarget scheduled update which is now being done in SOG.stopMoveToTarget() as of last commit 67e568
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9 years ago |
UbitUmarov
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639f128d2c
some cleanup, localID coerence fix..
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10 years ago |
UbitUmarov
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c0a75fcc03
fix targetOmega resend on deselect on the right place, can't be at sop
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10 years ago |
UbitUmarov
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57caf468e8
bug fix: resend part targetOmega on deSelect
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10 years ago |
UbitUmarov
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6d2cdd31fe
populate collision lists with LinkNumber, and detected structure in
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10 years ago |
UbitUmarov
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79e47eb60e
some changes in link/unlink code, bypassing complex variables set methods
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10 years ago |
Justin Clark-Casey (justincc)
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70953dbfcd
Fix issues where setting llSetTextureAnim(FALSE... did not work properly).
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10 years ago |
UbitUmarov
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cf1d58d164
do not send objectproprieties on sop.SetGroup(). I many cases this will
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10 years ago |
Justin Clark-Casey (justincc)
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099212167b
Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB
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10 years ago |
Justin Clark-Casey (justincc)
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1b75ec5647
Ignore whitespace when reading serialized XML objects.
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10 years ago |
UbitUmarov
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1aa335078a
sop SendFullUpdate() goes by presence if it is a attachment
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10 years ago |
UbitUmarov
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0295e6822d
some cleanup ( well or not )
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10 years ago |
Melanie Thielker
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519df0d2a3
Fix a condition check
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10 years ago |
Melanie Thielker
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01e381fa33
Make texture anims work right on singu
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10 years ago |