UbitUmarov
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9526a96b4f
some cleanup
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7 years ago |
UbitUmarov
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9011ca8461
set optional group position and rotation before attach to scene
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7 years ago |
UbitUmarov
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d62aed7f46
fix right to change permissions of group owned objects
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7 years ago |
UbitUmarov
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ba4e13ef55
a few changes to permissions folding... we are testing. at this point only use master for TESTING also
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7 years ago |
UbitUmarov
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8d3d87e0b2
add a usefull taint and update
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7 years ago |
UbitUmarov
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2f6c78b888
finish encoding number of mesh faces in pbs shape on new meshs upload, and *HACK* flag it setting hollow shape to triangle. (some limited encoding as added some months ago, but only for viewers LOD). Use this hack flag to fix sop number of faces. old meshs will still report 8 faces, information to fix this seems lost unless the mesh asset is decoded
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7 years ago |
UbitUmarov
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0f7ffc56ce
several changes for osTeleportObject
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7 years ago |
UbitUmarov
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a41924d1f8
add missing invalidation of osGetLinkNumber cache
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7 years ago |
UbitUmarov
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443fc60cdf
store the physics inertia override in Mysql and add it to serializer. run prebuild is required
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7 years ago |
UbitUmarov
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ed365f6220
remove SOP.AttachPoint, redundant( and incoerent) with SOG.AttachmentPoint
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7 years ago |
UbitUmarov
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b9651652e1
add a comment about parts permissions aggregation
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7 years ago |
UbitUmarov
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db2fbf6516
add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested.
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7 years ago |
UbitUmarov
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a5c693e302
start adding calls to effective permissions aggregation on changes; rearrange code in DuplicateObject();
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7 years ago |
UbitUmarov
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ffa6c7aae2
avoid lastOwner beeing the group
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7 years ago |
UbitUmarov
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733072b6a3
chance new effective permissions code to ease aggregation on demand( ie on changes). But still doing full aggregation on checks, so still heavy
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7 years ago |
UbitUmarov
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fb86e41561
fix incoerent definition of Slam bit (bits 3 and 4 used in diferent
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7 years ago |
Melanie Thielker
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6d44ee9099
Change improperly named isNPC to be IsNPC as a property should be uppercase
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7 years ago |
Melanie Thielker
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e526e8c5e2
Fix the long-standing bug that object permissions set in inventory were lost
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7 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
Mandarinka Tasty
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7c566dca5a
The new Constant: integer OBJECT_REZZER_KEY = 32;
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7 years ago |
UbitUmarov
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4e64445c39
replace datetime.now on just timming by faster utcnow
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7 years ago |
UbitUmarov
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9480da06b9
only add a prim to physics in PhysicsShapeType if changing from type none. when viewers change ExtraPhysics parameters, send back the new values.
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7 years ago |
UbitUmarov
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cca01f5cda
change CreatorIdentification set code
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8 years ago |
UbitUmarov
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ddc2f2ccd3
mantis: 8008 unscripted child prim collisions didn't trigger scripted root prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
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8 years ago |
UbitUmarov
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03dba18bb6
let mouse steer work on crossings; some cleanup
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8 years ago |
UbitUmarov
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804d4971e2
my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)
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8 years ago |
UbitUmarov
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78fa544f0d
experimental function. Results still too volatile to be usefull
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8 years ago |
UbitUmarov
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b98b535a6b
locking issue
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8 years ago |
UbitUmarov
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bca5fd98dc
remove some dead code
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8 years ago |
UbitUmarov
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e9638ee9e9
increase physics collisions report rate back to 20/s
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8 years ago |