UbitUmarov
|
9526a96b4f
some cleanup
|
7 年之前 |
UbitUmarov
|
9011ca8461
set optional group position and rotation before attach to scene
|
7 年之前 |
UbitUmarov
|
d62aed7f46
fix right to change permissions of group owned objects
|
7 年之前 |
UbitUmarov
|
ba4e13ef55
a few changes to permissions folding... we are testing. at this point only use master for TESTING also
|
7 年之前 |
UbitUmarov
|
8d3d87e0b2
add a usefull taint and update
|
7 年之前 |
UbitUmarov
|
2f6c78b888
finish encoding number of mesh faces in pbs shape on new meshs upload, and *HACK* flag it setting hollow shape to triangle. (some limited encoding as added some months ago, but only for viewers LOD). Use this hack flag to fix sop number of faces. old meshs will still report 8 faces, information to fix this seems lost unless the mesh asset is decoded
|
7 年之前 |
UbitUmarov
|
0f7ffc56ce
several changes for osTeleportObject
|
7 年之前 |
UbitUmarov
|
a41924d1f8
add missing invalidation of osGetLinkNumber cache
|
7 年之前 |
UbitUmarov
|
443fc60cdf
store the physics inertia override in Mysql and add it to serializer. run prebuild is required
|
7 年之前 |
UbitUmarov
|
ed365f6220
remove SOP.AttachPoint, redundant( and incoerent) with SOG.AttachmentPoint
|
7 年之前 |
UbitUmarov
|
b9651652e1
add a comment about parts permissions aggregation
|
7 年之前 |
UbitUmarov
|
db2fbf6516
add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested.
|
7 年之前 |
UbitUmarov
|
a5c693e302
start adding calls to effective permissions aggregation on changes; rearrange code in DuplicateObject();
|
7 年之前 |
UbitUmarov
|
ffa6c7aae2
avoid lastOwner beeing the group
|
7 年之前 |
UbitUmarov
|
733072b6a3
chance new effective permissions code to ease aggregation on demand( ie on changes). But still doing full aggregation on checks, so still heavy
|
7 年之前 |
UbitUmarov
|
fb86e41561
fix incoerent definition of Slam bit (bits 3 and 4 used in diferent
|
7 年之前 |
Melanie Thielker
|
6d44ee9099
Change improperly named isNPC to be IsNPC as a property should be uppercase
|
7 年之前 |
Melanie Thielker
|
e526e8c5e2
Fix the long-standing bug that object permissions set in inventory were lost
|
7 年之前 |
Melanie Thielker
|
b16abc8166
Massive tab and trailing space cleanup
|
7 年之前 |
Mandarinka Tasty
|
7c566dca5a
The new Constant: integer OBJECT_REZZER_KEY = 32;
|
7 年之前 |
UbitUmarov
|
4e64445c39
replace datetime.now on just timming by faster utcnow
|
7 年之前 |
UbitUmarov
|
9480da06b9
only add a prim to physics in PhysicsShapeType if changing from type none. when viewers change ExtraPhysics parameters, send back the new values.
|
8 年之前 |
UbitUmarov
|
cca01f5cda
change CreatorIdentification set code
|
8 年之前 |
UbitUmarov
|
ddc2f2ccd3
mantis: 8008 unscripted child prim collisions didn't trigger scripted root prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
|
8 年之前 |
UbitUmarov
|
03dba18bb6
let mouse steer work on crossings; some cleanup
|
8 年之前 |
UbitUmarov
|
804d4971e2
my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)
|
8 年之前 |
UbitUmarov
|
78fa544f0d
experimental function. Results still too volatile to be usefull
|
8 年之前 |
UbitUmarov
|
b98b535a6b
locking issue
|
8 年之前 |
UbitUmarov
|
bca5fd98dc
remove some dead code
|
8 年之前 |
UbitUmarov
|
e9638ee9e9
increase physics collisions report rate back to 20/s
|
8 年之前 |