Commit History

Author SHA1 Message Date
  UbitUmarov 243499ea4e send updates on selected attachments as sl ( warinin if reverted then a 10 years ago
  UbitUmarov 32b060a608 physics engine cannot change internal positions of linksets, at least not 10 years ago
  UbitUmarov dc717303d4 replace old Attachoffset by AttachedPos. Comented out possible merge 10 years ago
  tglion 8b8e1b88ec fixed object-collision issue after uncheck phantom-flag 10 years ago
  Justin Clark-Casey (justincc) 6ac9c9c972 refactor: Use m_sittingAvatars to maintain the list of sitting avatars instead of two independent structures that do exactly the same thing 10 years ago
  Justin Clark-Casey (justincc) e6d0dcd4e8 Fix bug where crossing to a neighbouring region and back again would trigger an exception, and a second recross would stop the user moving until relog 10 years ago
  Robert Adams 877bdcdce1 Rewrite of mega-region code to use new form of border checking. 10 years ago
  Melanie 4ccb15290e Merge branch 'master' into careminster 10 years ago
  Oren Hurvitz 13f31fdf85 Refactored setting permissions when rezzing items: use the same function when rezzing from user inventory and prim inventory. 11 years ago
  Justin Clark-Casey (justincc) 5f0e763062 Remove unused sp.ParentPosition, which has not been used for some time 10 years ago
  Melanie 3589acdab1 Merge branch 'master' into careminster 10 years ago
  Justin Clark-Casey (justincc) 7cab41f422 refactor: replace verbose checks with String.IsNullOrEmpty where applicable. 10 years ago
  Melanie ba203ed94f Merge branch 'master' into careminster 11 years ago
  Oren Hurvitz 0094971186 After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.) 11 years ago
  Melanie 75c68fa29e Merge branch 'master' into careminster 11 years ago
  Robert Adams 3dbf4a1002 BulletSim: remove chatty debug message from previous commit. 11 years ago
  Robert Adams e0b457d3c3 BulletSim: add position and rotation update for child prim physics update events. Normally, physics engines do not return updates for child prims so, under normal operation, this code should never execute. Will only be used when using flexible linkset linkages. 11 years ago
  Robert Adams b05cb3b2bf Change collision logic in SceneObjectPart so land_collision will happen. 11 years ago
  Melanie 008c98a974 Merge branch 'master' into careminster 11 years ago
  teravus a6af561660 * Fix some threading issues in BulletXNA (the managed bullet library), this should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs. 11 years ago
  Melanie 437326a480 Merge branch 'master' of ssh://[email protected]/var/git/careminster into careminster 11 years ago
  Melanie 7830cc9954 Merge branch 'master' into careminster 11 years ago
  Melanie c6d75cda97 Merge branch 'master' into careminster 11 years ago
  Melanie a53a10ad27 Merge branch 'master' into careminster 11 years ago
  Justin Clark-Casey (justincc) d06c85ea77 Reinsert PhysicsActor variable back into SOP.SubscribeForCollisionEvents() in order to avoid a race condition. 11 years ago
  Robert Adams 1909ee70f8 Centralize duplicated code in SceneObjectPart for subscribing to 11 years ago
  Justin Clark-Casey (justincc) af9b17c545 minor: remove mono compiler warnings related to keyframe code 11 years ago
  Diva Canto 1286677352 Try to normalize the creatorData of scene object parts with the trailing '/'. What a nightmare this '/' is! 11 years ago
  Melanie 400f876d98 Merge branch 'master' into careminster 11 years ago
  teravus d47a18fd09 * Adds KeyFrameMotion storage support to SQLite, just a note, seems that there's still something wrong with keyframed motion starting when the sim starts up, you have to 'select' and 'deselect' the prim again to get it to appear to move. Not sure what this is but maybe melanie_t can comment on this. 11 years ago