UbitUmarov
|
243499ea4e
send updates on selected attachments as sl ( warinin if reverted then a
|
10 years ago |
UbitUmarov
|
32b060a608
physics engine cannot change internal positions of linksets, at least not
|
10 years ago |
UbitUmarov
|
dc717303d4
replace old Attachoffset by AttachedPos. Comented out possible merge
|
10 years ago |
tglion
|
8b8e1b88ec
fixed object-collision issue after uncheck phantom-flag
|
10 years ago |
Justin Clark-Casey (justincc)
|
6ac9c9c972
refactor: Use m_sittingAvatars to maintain the list of sitting avatars instead of two independent structures that do exactly the same thing
|
10 years ago |
Justin Clark-Casey (justincc)
|
e6d0dcd4e8
Fix bug where crossing to a neighbouring region and back again would trigger an exception, and a second recross would stop the user moving until relog
|
10 years ago |
Robert Adams
|
877bdcdce1
Rewrite of mega-region code to use new form of border checking.
|
10 years ago |
Melanie
|
4ccb15290e
Merge branch 'master' into careminster
|
10 years ago |
Oren Hurvitz
|
13f31fdf85
Refactored setting permissions when rezzing items: use the same function when rezzing from user inventory and prim inventory.
|
11 years ago |
Justin Clark-Casey (justincc)
|
5f0e763062
Remove unused sp.ParentPosition, which has not been used for some time
|
10 years ago |
Melanie
|
3589acdab1
Merge branch 'master' into careminster
|
10 years ago |
Justin Clark-Casey (justincc)
|
7cab41f422
refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
|
10 years ago |
Melanie
|
ba203ed94f
Merge branch 'master' into careminster
|
11 years ago |
Oren Hurvitz
|
0094971186
After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.)
|
11 years ago |
Melanie
|
75c68fa29e
Merge branch 'master' into careminster
|
11 years ago |
Robert Adams
|
3dbf4a1002
BulletSim: remove chatty debug message from previous commit.
|
11 years ago |
Robert Adams
|
e0b457d3c3
BulletSim: add position and rotation update for child prim physics update events. Normally, physics engines do not return updates for child prims so, under normal operation, this code should never execute. Will only be used when using flexible linkset linkages.
|
11 years ago |
Robert Adams
|
b05cb3b2bf
Change collision logic in SceneObjectPart so land_collision will happen.
|
11 years ago |
Melanie
|
008c98a974
Merge branch 'master' into careminster
|
11 years ago |
teravus
|
a6af561660
* Fix some threading issues in BulletXNA (the managed bullet library), this should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs.
|
11 years ago |
Melanie
|
437326a480
Merge branch 'master' of ssh://[email protected]/var/git/careminster into careminster
|
11 years ago |
Melanie
|
7830cc9954
Merge branch 'master' into careminster
|
11 years ago |
Melanie
|
c6d75cda97
Merge branch 'master' into careminster
|
11 years ago |
Melanie
|
a53a10ad27
Merge branch 'master' into careminster
|
11 years ago |
Justin Clark-Casey (justincc)
|
d06c85ea77
Reinsert PhysicsActor variable back into SOP.SubscribeForCollisionEvents() in order to avoid a race condition.
|
11 years ago |
Robert Adams
|
1909ee70f8
Centralize duplicated code in SceneObjectPart for subscribing to
|
11 years ago |
Justin Clark-Casey (justincc)
|
af9b17c545
minor: remove mono compiler warnings related to keyframe code
|
11 years ago |
Diva Canto
|
1286677352
Try to normalize the creatorData of scene object parts with the trailing '/'. What a nightmare this '/' is!
|
11 years ago |
Melanie
|
400f876d98
Merge branch 'master' into careminster
|
11 years ago |
teravus
|
d47a18fd09
* Adds KeyFrameMotion storage support to SQLite, just a note, seems that there's still something wrong with keyframed motion starting when the sim starts up, you have to 'select' and 'deselect' the prim again to get it to appear to move. Not sure what this is but maybe melanie_t can comment on this.
|
11 years ago |