mikkopa 778092e075 Part #2 of previous commit. пре 17 година
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AnimationsAssetSet 778092e075 Part #2 of previous commit. пре 17 година
Avatar 778092e075 Part #2 of previous commit. пре 17 година
BodyPartsAssetSet 778092e075 Part #2 of previous commit. пре 17 година
ClothingAssetSet 778092e075 Part #2 of previous commit. пре 17 година
GesturesAssetSet 778092e075 Part #2 of previous commit. пре 17 година
LandmarksAssetSet 778092e075 Part #2 of previous commit. пре 17 година
NotecardsAssetSet 778092e075 Part #2 of previous commit. пре 17 година
ObjectsAssetSet 778092e075 Part #2 of previous commit. пре 17 година
OpenSimAssetSet 778092e075 Part #2 of previous commit. пре 17 година
PhotosAssetSet 778092e075 Part #2 of previous commit. пре 17 година
ScriptsAssetSet 778092e075 Part #2 of previous commit. пре 17 година
SoundsAssetSet 778092e075 Part #2 of previous commit. пре 17 година
TexturesAssetSet 778092e075 Part #2 of previous commit. пре 17 година
AssetSets.xml 778092e075 Part #2 of previous commit. пре 17 година
README.txt 778092e075 Part #2 of previous commit. пре 17 година

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.