mikkopa 778092e075 Part #2 of previous commit. vor 17 Jahren
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AnimationsAssetSet 778092e075 Part #2 of previous commit. vor 17 Jahren
Avatar 778092e075 Part #2 of previous commit. vor 17 Jahren
BodyPartsAssetSet 778092e075 Part #2 of previous commit. vor 17 Jahren
ClothingAssetSet 778092e075 Part #2 of previous commit. vor 17 Jahren
GesturesAssetSet 778092e075 Part #2 of previous commit. vor 17 Jahren
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ObjectsAssetSet 778092e075 Part #2 of previous commit. vor 17 Jahren
OpenSimAssetSet 778092e075 Part #2 of previous commit. vor 17 Jahren
PhotosAssetSet 778092e075 Part #2 of previous commit. vor 17 Jahren
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AssetSets.xml 778092e075 Part #2 of previous commit. vor 17 Jahren
README.txt 778092e075 Part #2 of previous commit. vor 17 Jahren

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.