mikkopa 778092e075 Part #2 of previous commit. il y a 17 ans
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AnimationsAssetSet 778092e075 Part #2 of previous commit. il y a 17 ans
Avatar 778092e075 Part #2 of previous commit. il y a 17 ans
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ObjectsAssetSet 778092e075 Part #2 of previous commit. il y a 17 ans
OpenSimAssetSet 778092e075 Part #2 of previous commit. il y a 17 ans
PhotosAssetSet 778092e075 Part #2 of previous commit. il y a 17 ans
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AssetSets.xml 778092e075 Part #2 of previous commit. il y a 17 ans
README.txt 778092e075 Part #2 of previous commit. il y a 17 ans

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.