mikkopa 778092e075 Part #2 of previous commit. 17 年 前
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AnimationsAssetSet 778092e075 Part #2 of previous commit. 17 年 前
Avatar 778092e075 Part #2 of previous commit. 17 年 前
BodyPartsAssetSet 778092e075 Part #2 of previous commit. 17 年 前
ClothingAssetSet 778092e075 Part #2 of previous commit. 17 年 前
GesturesAssetSet 778092e075 Part #2 of previous commit. 17 年 前
LandmarksAssetSet 778092e075 Part #2 of previous commit. 17 年 前
NotecardsAssetSet 778092e075 Part #2 of previous commit. 17 年 前
ObjectsAssetSet 778092e075 Part #2 of previous commit. 17 年 前
OpenSimAssetSet 778092e075 Part #2 of previous commit. 17 年 前
PhotosAssetSet 778092e075 Part #2 of previous commit. 17 年 前
ScriptsAssetSet 778092e075 Part #2 of previous commit. 17 年 前
SoundsAssetSet 778092e075 Part #2 of previous commit. 17 年 前
TexturesAssetSet 778092e075 Part #2 of previous commit. 17 年 前
AssetSets.xml 778092e075 Part #2 of previous commit. 17 年 前
README.txt 778092e075 Part #2 of previous commit. 17 年 前

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.