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mikkopa 778092e075 Part #2 of previous commit. 17 жил өмнө
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AnimationsAssetSet 778092e075 Part #2 of previous commit. 17 жил өмнө
Avatar 778092e075 Part #2 of previous commit. 17 жил өмнө
BodyPartsAssetSet 778092e075 Part #2 of previous commit. 17 жил өмнө
ClothingAssetSet 778092e075 Part #2 of previous commit. 17 жил өмнө
GesturesAssetSet 778092e075 Part #2 of previous commit. 17 жил өмнө
LandmarksAssetSet 778092e075 Part #2 of previous commit. 17 жил өмнө
NotecardsAssetSet 778092e075 Part #2 of previous commit. 17 жил өмнө
ObjectsAssetSet 778092e075 Part #2 of previous commit. 17 жил өмнө
OpenSimAssetSet 778092e075 Part #2 of previous commit. 17 жил өмнө
PhotosAssetSet 778092e075 Part #2 of previous commit. 17 жил өмнө
ScriptsAssetSet 778092e075 Part #2 of previous commit. 17 жил өмнө
SoundsAssetSet 778092e075 Part #2 of previous commit. 17 жил өмнө
TexturesAssetSet 778092e075 Part #2 of previous commit. 17 жил өмнө
AssetSets.xml 778092e075 Part #2 of previous commit. 17 жил өмнө
README.txt 778092e075 Part #2 of previous commit. 17 жил өмнө

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.