mikkopa 778092e075 Part #2 of previous commit. 17 лет назад
..
AnimationsAssetSet 778092e075 Part #2 of previous commit. 17 лет назад
Avatar 778092e075 Part #2 of previous commit. 17 лет назад
BodyPartsAssetSet 778092e075 Part #2 of previous commit. 17 лет назад
ClothingAssetSet 778092e075 Part #2 of previous commit. 17 лет назад
GesturesAssetSet 778092e075 Part #2 of previous commit. 17 лет назад
LandmarksAssetSet 778092e075 Part #2 of previous commit. 17 лет назад
NotecardsAssetSet 778092e075 Part #2 of previous commit. 17 лет назад
ObjectsAssetSet 778092e075 Part #2 of previous commit. 17 лет назад
OpenSimAssetSet 778092e075 Part #2 of previous commit. 17 лет назад
PhotosAssetSet 778092e075 Part #2 of previous commit. 17 лет назад
ScriptsAssetSet 778092e075 Part #2 of previous commit. 17 лет назад
SoundsAssetSet 778092e075 Part #2 of previous commit. 17 лет назад
TexturesAssetSet 778092e075 Part #2 of previous commit. 17 лет назад
AssetSets.xml 778092e075 Part #2 of previous commit. 17 лет назад
README.txt 778092e075 Part #2 of previous commit. 17 лет назад

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.