Teravus Ovares
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ce1bbc0ae4
* Patched fixed merge from trunk
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17 rokov pred |
Teravus Ovares
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882566a32f
* Converted the last of the events to the private delegate instance method to avoid race conditions.
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17 rokov pred |
Teravus Ovares
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e803d2f3f6
* Moved all events except gridcomms and regioncomms over to Event Delegate instances to prevent event race conditions
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17 rokov pred |
Teravus Ovares
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2ceee79905
* Moved the EventManager over to delegate instances to prevent race conditions.
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17 rokov pred |
Teravus Ovares
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b25c60e62f
* Relatively large ClientView refactoring of packet Events into .Net recommended format.
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17 rokov pred |
Teravus Ovares
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14a8700be0
The ThreadPool ClientView Branch.
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17 rokov pred |
Tedd Hansen
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f75e418211
Fixes to ScriptEngine thread cleanup on destructor
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17 rokov pred |
Teravus Ovares
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d4905812bc
* Fixed an issue where the client thread was aborted before the UDP server sends a message back to ClientView to close it a second time. (yes we call close twice because there are times when the client closes with a logout and disconnects immediately which causes the UDP server to send a close request to the client thread)
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17 rokov pred |
Jeff Ames
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0103c43697
Update svn properties.
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17 rokov pred |
Teravus Ovares
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640ad259d4
* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.
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17 rokov pred |
Tedd Hansen
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89665faeaf
ScriptEngine changes in locking. Another step in direction of shared threads.
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17 rokov pred |
Tedd Hansen
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7102ac7769
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
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17 rokov pred |
Jeff Ames
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4a621d106c
Remove a couple compiler warnings.
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17 rokov pred |
Justin Clarke Casey
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0eeb56c61d
* Properly guard against the possibility that CopyInventoryItem doesn't get an asset back from the cache
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17 rokov pred |
Justin Clarke Casey
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b0c5ef0b68
* Eliminate AssetCache.CopyAsset()
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17 rokov pred |
Tedd Hansen
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5f7a02fce9
Treads command lists threads, but not thread name (yet)
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17 rokov pred |
Justin Clarke Casey
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7d7ad4dff2
* Only count download requests for assets which are not already waiting for data from the asset server
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17 rokov pred |
Tedd Hansen
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684059afdf
div+
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17 rokov pred |
Teravus Ovares
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740ce20d9d
* Found the land bug, yay
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17 rokov pred |
Justin Clarke Casey
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f3190810d3
* Properly guard removal of asset request lists on AssetCache.AssetNotFound (my own bug)
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17 rokov pred |
Justin Clarke Casey
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53d5aeec24
* Remove unused texture dictionaries from AssetCache
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17 rokov pred |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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17 rokov pred |
Jeff Ames
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f02b314765
Fix exception when reading OpenSim.ini file.
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17 rokov pred |
Justin Clarke Casey
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c66b5a9e71
Report command string on ConsoleBase.RunCommand exception
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17 rokov pred |
Teravus Ovares
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07774473af
* Fixed a long standing race condition in physics events. Could this be the source of the null on multicast_void: error?
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17 rokov pred |
Tedd Hansen
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416d752829
llSetTimerEvent updated to use ticks instead of DateTime for internal timing.
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17 rokov pred |
Justin Clarke Casey
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877713999c
* Report 'asset not found' situations back to UserTextureDownloadService
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17 rokov pred |
Tedd Hansen
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96edcea3ae
llSetTimerEvent was setting seconds as milliseconds causing major problems in timed scripts...
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17 rokov pred |
lbsa71
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4c6e5a5090
* re-enabled AssetNotFound code
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17 rokov pred |
MW
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4c2e304ce6
Fixed big bug in AgentAssetTransactions, now don't seem to be getting any AbortXfer packets. And the "saving data" message in the client on logout seems to have gone. (So that message was all my fault.)
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17 rokov pred |