Cronologia Commit

Autore SHA1 Messaggio Data
  Teravus Ovares ce1bbc0ae4 * Patched fixed merge from trunk 17 anni fa
  Teravus Ovares 882566a32f * Converted the last of the events to the private delegate instance method to avoid race conditions. 17 anni fa
  Teravus Ovares e803d2f3f6 * Moved all events except gridcomms and regioncomms over to Event Delegate instances to prevent event race conditions 17 anni fa
  Teravus Ovares 2ceee79905 * Moved the EventManager over to delegate instances to prevent race conditions. 17 anni fa
  Teravus Ovares b25c60e62f * Relatively large ClientView refactoring of packet Events into .Net recommended format. 17 anni fa
  Teravus Ovares 14a8700be0 The ThreadPool ClientView Branch. 17 anni fa
  Tedd Hansen f75e418211 Fixes to ScriptEngine thread cleanup on destructor 17 anni fa
  Teravus Ovares d4905812bc * Fixed an issue where the client thread was aborted before the UDP server sends a message back to ClientView to close it a second time. (yes we call close twice because there are times when the client closes with a logout and disconnects immediately which causes the UDP server to send a close request to the client thread) 17 anni fa
  Jeff Ames 0103c43697 Update svn properties. 17 anni fa
  Teravus Ovares 640ad259d4 * A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow. 17 anni fa
  Tedd Hansen 89665faeaf ScriptEngine changes in locking. Another step in direction of shared threads. 17 anni fa
  Tedd Hansen 7102ac7769 "threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging. 17 anni fa
  Jeff Ames 4a621d106c Remove a couple compiler warnings. 17 anni fa
  Justin Clarke Casey 0eeb56c61d * Properly guard against the possibility that CopyInventoryItem doesn't get an asset back from the cache 17 anni fa
  Justin Clarke Casey b0c5ef0b68 * Eliminate AssetCache.CopyAsset() 17 anni fa
  Tedd Hansen 5f7a02fce9 Treads command lists threads, but not thread name (yet) 17 anni fa
  Justin Clarke Casey 7d7ad4dff2 * Only count download requests for assets which are not already waiting for data from the asset server 17 anni fa
  Tedd Hansen 684059afdf div+ 17 anni fa
  Teravus Ovares 740ce20d9d * Found the land bug, yay 17 anni fa
  Justin Clarke Casey f3190810d3 * Properly guard removal of asset request lists on AssetCache.AssetNotFound (my own bug) 17 anni fa
  Justin Clarke Casey 53d5aeec24 * Remove unused texture dictionaries from AssetCache 17 anni fa
  Jeff Ames a8cfbbe963 Minor cleanup. 17 anni fa
  Jeff Ames f02b314765 Fix exception when reading OpenSim.ini file. 17 anni fa
  Justin Clarke Casey c66b5a9e71 Report command string on ConsoleBase.RunCommand exception 17 anni fa
  Teravus Ovares 07774473af * Fixed a long standing race condition in physics events. Could this be the source of the null on multicast_void: error? 17 anni fa
  Tedd Hansen 416d752829 llSetTimerEvent updated to use ticks instead of DateTime for internal timing. 17 anni fa
  Justin Clarke Casey 877713999c * Report 'asset not found' situations back to UserTextureDownloadService 17 anni fa
  Tedd Hansen 96edcea3ae llSetTimerEvent was setting seconds as milliseconds causing major problems in timed scripts... 17 anni fa
  lbsa71 4c6e5a5090 * re-enabled AssetNotFound code 17 anni fa
  MW 4c2e304ce6 Fixed big bug in AgentAssetTransactions, now don't seem to be getting any AbortXfer packets. And the "saving data" message in the client on logout seems to have gone. (So that message was all my fault.) 17 anni fa