Teravus Ovares
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ce1bbc0ae4
* Patched fixed merge from trunk
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17 anni fa |
Teravus Ovares
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882566a32f
* Converted the last of the events to the private delegate instance method to avoid race conditions.
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17 anni fa |
Teravus Ovares
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e803d2f3f6
* Moved all events except gridcomms and regioncomms over to Event Delegate instances to prevent event race conditions
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17 anni fa |
Teravus Ovares
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2ceee79905
* Moved the EventManager over to delegate instances to prevent race conditions.
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17 anni fa |
Teravus Ovares
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b25c60e62f
* Relatively large ClientView refactoring of packet Events into .Net recommended format.
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17 anni fa |
Teravus Ovares
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14a8700be0
The ThreadPool ClientView Branch.
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17 anni fa |
Tedd Hansen
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f75e418211
Fixes to ScriptEngine thread cleanup on destructor
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17 anni fa |
Teravus Ovares
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d4905812bc
* Fixed an issue where the client thread was aborted before the UDP server sends a message back to ClientView to close it a second time. (yes we call close twice because there are times when the client closes with a logout and disconnects immediately which causes the UDP server to send a close request to the client thread)
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17 anni fa |
Jeff Ames
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0103c43697
Update svn properties.
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17 anni fa |
Teravus Ovares
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640ad259d4
* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.
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17 anni fa |
Tedd Hansen
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89665faeaf
ScriptEngine changes in locking. Another step in direction of shared threads.
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17 anni fa |
Tedd Hansen
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7102ac7769
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
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17 anni fa |
Jeff Ames
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4a621d106c
Remove a couple compiler warnings.
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17 anni fa |
Justin Clarke Casey
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0eeb56c61d
* Properly guard against the possibility that CopyInventoryItem doesn't get an asset back from the cache
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17 anni fa |
Justin Clarke Casey
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b0c5ef0b68
* Eliminate AssetCache.CopyAsset()
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17 anni fa |
Tedd Hansen
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5f7a02fce9
Treads command lists threads, but not thread name (yet)
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17 anni fa |
Justin Clarke Casey
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7d7ad4dff2
* Only count download requests for assets which are not already waiting for data from the asset server
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17 anni fa |
Tedd Hansen
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684059afdf
div+
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17 anni fa |
Teravus Ovares
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740ce20d9d
* Found the land bug, yay
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17 anni fa |
Justin Clarke Casey
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f3190810d3
* Properly guard removal of asset request lists on AssetCache.AssetNotFound (my own bug)
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17 anni fa |
Justin Clarke Casey
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53d5aeec24
* Remove unused texture dictionaries from AssetCache
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17 anni fa |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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17 anni fa |
Jeff Ames
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f02b314765
Fix exception when reading OpenSim.ini file.
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17 anni fa |
Justin Clarke Casey
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c66b5a9e71
Report command string on ConsoleBase.RunCommand exception
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17 anni fa |
Teravus Ovares
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07774473af
* Fixed a long standing race condition in physics events. Could this be the source of the null on multicast_void: error?
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17 anni fa |
Tedd Hansen
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416d752829
llSetTimerEvent updated to use ticks instead of DateTime for internal timing.
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17 anni fa |
Justin Clarke Casey
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877713999c
* Report 'asset not found' situations back to UserTextureDownloadService
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17 anni fa |
Tedd Hansen
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96edcea3ae
llSetTimerEvent was setting seconds as milliseconds causing major problems in timed scripts...
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17 anni fa |
lbsa71
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4c6e5a5090
* re-enabled AssetNotFound code
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17 anni fa |
MW
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4c2e304ce6
Fixed big bug in AgentAssetTransactions, now don't seem to be getting any AbortXfer packets. And the "saving data" message in the client on logout seems to have gone. (So that message was all my fault.)
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17 anni fa |