Teravus Ovares
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ce1bbc0ae4
* Patched fixed merge from trunk
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17 jaren geleden |
Teravus Ovares
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882566a32f
* Converted the last of the events to the private delegate instance method to avoid race conditions.
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17 jaren geleden |
Teravus Ovares
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e803d2f3f6
* Moved all events except gridcomms and regioncomms over to Event Delegate instances to prevent event race conditions
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17 jaren geleden |
Teravus Ovares
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2ceee79905
* Moved the EventManager over to delegate instances to prevent race conditions.
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17 jaren geleden |
Teravus Ovares
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b25c60e62f
* Relatively large ClientView refactoring of packet Events into .Net recommended format.
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17 jaren geleden |
Teravus Ovares
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14a8700be0
The ThreadPool ClientView Branch.
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17 jaren geleden |
Tedd Hansen
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f75e418211
Fixes to ScriptEngine thread cleanup on destructor
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17 jaren geleden |
Teravus Ovares
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d4905812bc
* Fixed an issue where the client thread was aborted before the UDP server sends a message back to ClientView to close it a second time. (yes we call close twice because there are times when the client closes with a logout and disconnects immediately which causes the UDP server to send a close request to the client thread)
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17 jaren geleden |
Jeff Ames
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0103c43697
Update svn properties.
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17 jaren geleden |
Teravus Ovares
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640ad259d4
* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.
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17 jaren geleden |
Tedd Hansen
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89665faeaf
ScriptEngine changes in locking. Another step in direction of shared threads.
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17 jaren geleden |
Tedd Hansen
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7102ac7769
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
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17 jaren geleden |
Jeff Ames
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4a621d106c
Remove a couple compiler warnings.
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17 jaren geleden |
Justin Clarke Casey
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0eeb56c61d
* Properly guard against the possibility that CopyInventoryItem doesn't get an asset back from the cache
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17 jaren geleden |
Justin Clarke Casey
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b0c5ef0b68
* Eliminate AssetCache.CopyAsset()
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17 jaren geleden |
Tedd Hansen
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5f7a02fce9
Treads command lists threads, but not thread name (yet)
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17 jaren geleden |
Justin Clarke Casey
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7d7ad4dff2
* Only count download requests for assets which are not already waiting for data from the asset server
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17 jaren geleden |
Tedd Hansen
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684059afdf
div+
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17 jaren geleden |
Teravus Ovares
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740ce20d9d
* Found the land bug, yay
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17 jaren geleden |
Justin Clarke Casey
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f3190810d3
* Properly guard removal of asset request lists on AssetCache.AssetNotFound (my own bug)
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17 jaren geleden |
Justin Clarke Casey
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53d5aeec24
* Remove unused texture dictionaries from AssetCache
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17 jaren geleden |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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17 jaren geleden |
Jeff Ames
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f02b314765
Fix exception when reading OpenSim.ini file.
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17 jaren geleden |
Justin Clarke Casey
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c66b5a9e71
Report command string on ConsoleBase.RunCommand exception
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17 jaren geleden |
Teravus Ovares
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07774473af
* Fixed a long standing race condition in physics events. Could this be the source of the null on multicast_void: error?
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17 jaren geleden |
Tedd Hansen
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416d752829
llSetTimerEvent updated to use ticks instead of DateTime for internal timing.
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17 jaren geleden |
Justin Clarke Casey
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877713999c
* Report 'asset not found' situations back to UserTextureDownloadService
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17 jaren geleden |
Tedd Hansen
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96edcea3ae
llSetTimerEvent was setting seconds as milliseconds causing major problems in timed scripts...
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17 jaren geleden |
lbsa71
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4c6e5a5090
* re-enabled AssetNotFound code
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17 jaren geleden |
MW
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4c2e304ce6
Fixed big bug in AgentAssetTransactions, now don't seem to be getting any AbortXfer packets. And the "saving data" message in the client on logout seems to have gone. (So that message was all my fault.)
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17 jaren geleden |