Teravus Ovares
|
ce1bbc0ae4
* Patched fixed merge from trunk
|
пре 16 година |
Teravus Ovares
|
882566a32f
* Converted the last of the events to the private delegate instance method to avoid race conditions.
|
пре 16 година |
Teravus Ovares
|
e803d2f3f6
* Moved all events except gridcomms and regioncomms over to Event Delegate instances to prevent event race conditions
|
пре 16 година |
Teravus Ovares
|
2ceee79905
* Moved the EventManager over to delegate instances to prevent race conditions.
|
пре 16 година |
Teravus Ovares
|
b25c60e62f
* Relatively large ClientView refactoring of packet Events into .Net recommended format.
|
пре 16 година |
Teravus Ovares
|
14a8700be0
The ThreadPool ClientView Branch.
|
пре 16 година |
Tedd Hansen
|
f75e418211
Fixes to ScriptEngine thread cleanup on destructor
|
пре 16 година |
Teravus Ovares
|
d4905812bc
* Fixed an issue where the client thread was aborted before the UDP server sends a message back to ClientView to close it a second time. (yes we call close twice because there are times when the client closes with a logout and disconnects immediately which causes the UDP server to send a close request to the client thread)
|
пре 16 година |
Jeff Ames
|
0103c43697
Update svn properties.
|
пре 17 година |
Teravus Ovares
|
640ad259d4
* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.
|
пре 17 година |
Tedd Hansen
|
89665faeaf
ScriptEngine changes in locking. Another step in direction of shared threads.
|
пре 17 година |
Tedd Hansen
|
7102ac7769
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
|
пре 17 година |
Jeff Ames
|
4a621d106c
Remove a couple compiler warnings.
|
пре 17 година |
Justin Clarke Casey
|
0eeb56c61d
* Properly guard against the possibility that CopyInventoryItem doesn't get an asset back from the cache
|
пре 17 година |
Justin Clarke Casey
|
b0c5ef0b68
* Eliminate AssetCache.CopyAsset()
|
пре 17 година |
Tedd Hansen
|
5f7a02fce9
Treads command lists threads, but not thread name (yet)
|
пре 17 година |
Justin Clarke Casey
|
7d7ad4dff2
* Only count download requests for assets which are not already waiting for data from the asset server
|
пре 17 година |
Tedd Hansen
|
684059afdf
div+
|
пре 17 година |
Teravus Ovares
|
740ce20d9d
* Found the land bug, yay
|
пре 17 година |
Justin Clarke Casey
|
f3190810d3
* Properly guard removal of asset request lists on AssetCache.AssetNotFound (my own bug)
|
пре 17 година |
Justin Clarke Casey
|
53d5aeec24
* Remove unused texture dictionaries from AssetCache
|
пре 17 година |
Jeff Ames
|
a8cfbbe963
Minor cleanup.
|
пре 17 година |
Jeff Ames
|
f02b314765
Fix exception when reading OpenSim.ini file.
|
пре 17 година |
Justin Clarke Casey
|
c66b5a9e71
Report command string on ConsoleBase.RunCommand exception
|
пре 17 година |
Teravus Ovares
|
07774473af
* Fixed a long standing race condition in physics events. Could this be the source of the null on multicast_void: error?
|
пре 17 година |
Tedd Hansen
|
416d752829
llSetTimerEvent updated to use ticks instead of DateTime for internal timing.
|
пре 17 година |
Justin Clarke Casey
|
877713999c
* Report 'asset not found' situations back to UserTextureDownloadService
|
пре 17 година |
Tedd Hansen
|
96edcea3ae
llSetTimerEvent was setting seconds as milliseconds causing major problems in timed scripts...
|
пре 17 година |
lbsa71
|
4c6e5a5090
* re-enabled AssetNotFound code
|
пре 17 година |
MW
|
4c2e304ce6
Fixed big bug in AgentAssetTransactions, now don't seem to be getting any AbortXfer packets. And the "saving data" message in the client on logout seems to have gone. (So that message was all my fault.)
|
пре 17 година |