Justin Clark-Casey (justincc)
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265fe349e0
Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region.
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10 rokov pred |
Robert Adams
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f2810bf03a
varregion: add plumbing to pass region size from Scene down to the
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11 rokov pred |
Robert Adams
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24df15dab7
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
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11 rokov pred |
Robert Adams
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401c2e2f2e
Revert "Revert "Add experimental stubs for an extension function interface on both""
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11 rokov pred |
Robert Adams
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89857378ce
Revert "Add experimental stubs for an extension function interface on both"
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11 rokov pred |
Robert Adams
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13a4a80b38
Add experimental stubs for an extension function interface on both
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11 rokov pred |
Melanie
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22675e6b14
Add some more code from Avination. This changes physics actor stuff around
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11 rokov pred |
Justin Clark-Casey (justincc)
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2ff301ca11
Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom
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11 rokov pred |
Melanie
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c1795ed399
Add the Avination physics raycast glue so Core Physics can implement raycast
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12 rokov pred |
Robert Adams
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eacc2561d1
BulletSim: add osGetPhysicsEngineType() LSL function and update
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12 rokov pred |
UbitUmarov
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de44e93aa2
missing changed file
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12 rokov pred |
Melanie
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cf16ca9bda
Create the ability for physics modules to request assets on demand by
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12 rokov pred |
Justin Clark-Casey (justincc)
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0b02a4d42e
Add an optional mechanism for physics modules to collect and return arbitrary stats.
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12 rokov pred |
Justin Clark-Casey (justincc)
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b785f204ce
remove some mono compiler warnings
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13 rokov pred |
Justin Clark-Casey (justincc)
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af90b52731
Comment out uncalled OdeScene.UnCombine()
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13 rokov pred |
Justin Clark-Casey (justincc)
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03202ada29
Store scene identifier passed in to OdeScene for later debug messages
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13 rokov pred |
Justin Clark-Casey (justincc)
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f2132329a3
refactor: make methods that do not need to be public in ODE private or internal to aid code reading/analysis. Remove some unused method arguments
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13 rokov pred |
Justin Clark-Casey (justincc)
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77c65951e0
Extract NullPhysicsScene from PhysicsScene to improve code readability
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13 rokov pred |
Justin Clark-Casey (justincc)
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227db07f2f
refactor: move 3x copy/pasted ode structure removal code in ODECharacter into a DestroyOdeStructures() method
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13 rokov pred |
Justin Clark-Casey (justincc)
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6618948ff9
refactor: centralize prim geom removal code from four places to one
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13 rokov pred |
Dan Lake
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3270bd560e
Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts
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13 rokov pred |
root
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e9dbe54ab1
Fix some local id issues in physics glue
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13 rokov pred |
Justin Clark-Casey (justincc)
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3e456163dd
Port implementation of llCastRay() from Aurora.
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13 rokov pred |
Justin Clark-Casey (justincc)
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1dcad4ac66
minor: commented out log lines for future use and very small code tidy
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13 rokov pred |
Mic Bowman
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ad84728aba
Add localID to physical object creation functions.
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13 rokov pred |
Teravus Ovares (Dan Olivares)
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8d196dbd14
* Adds Normal to the fields returned by the Physics Raycaster
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15 rokov pred |
John Hurliman
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0c466b28bb
Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
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15 rokov pred |
John Hurliman
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d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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15 rokov pred |
Jeff Ames
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606e831ff5
Formatting cleanup.
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15 rokov pred |
Teravus Ovares (Dan Olivares)
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9505297fb1
* One last attempt to get the bordercrossing/primcrossing/attachmentcrossing right in the new border framework.
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15 rokov pred |