Commit Verlauf

Autor SHA1 Nachricht Datum
  Justin Clark-Casey (justincc) 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. vor 10 Jahren
  Robert Adams f2810bf03a varregion: add plumbing to pass region size from Scene down to the vor 11 Jahren
  Robert Adams 24df15dab7 BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' vor 11 Jahren
  Robert Adams 401c2e2f2e Revert "Revert "Add experimental stubs for an extension function interface on both"" vor 11 Jahren
  Robert Adams 89857378ce Revert "Add experimental stubs for an extension function interface on both" vor 11 Jahren
  Robert Adams 13a4a80b38 Add experimental stubs for an extension function interface on both vor 11 Jahren
  Melanie 22675e6b14 Add some more code from Avination. This changes physics actor stuff around vor 11 Jahren
  Justin Clark-Casey (justincc) 2ff301ca11 Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom vor 11 Jahren
  Melanie c1795ed399 Add the Avination physics raycast glue so Core Physics can implement raycast vor 12 Jahren
  Robert Adams eacc2561d1 BulletSim: add osGetPhysicsEngineType() LSL function and update vor 12 Jahren
  UbitUmarov de44e93aa2 missing changed file vor 12 Jahren
  Melanie cf16ca9bda Create the ability for physics modules to request assets on demand by vor 12 Jahren
  Justin Clark-Casey (justincc) 0b02a4d42e Add an optional mechanism for physics modules to collect and return arbitrary stats. vor 12 Jahren
  Justin Clark-Casey (justincc) b785f204ce remove some mono compiler warnings vor 13 Jahren
  Justin Clark-Casey (justincc) af90b52731 Comment out uncalled OdeScene.UnCombine() vor 13 Jahren
  Justin Clark-Casey (justincc) 03202ada29 Store scene identifier passed in to OdeScene for later debug messages vor 13 Jahren
  Justin Clark-Casey (justincc) f2132329a3 refactor: make methods that do not need to be public in ODE private or internal to aid code reading/analysis. Remove some unused method arguments vor 13 Jahren
  Justin Clark-Casey (justincc) 77c65951e0 Extract NullPhysicsScene from PhysicsScene to improve code readability vor 13 Jahren
  Justin Clark-Casey (justincc) 227db07f2f refactor: move 3x copy/pasted ode structure removal code in ODECharacter into a DestroyOdeStructures() method vor 13 Jahren
  Justin Clark-Casey (justincc) 6618948ff9 refactor: centralize prim geom removal code from four places to one vor 13 Jahren
  Dan Lake 3270bd560e Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts vor 13 Jahren
  root e9dbe54ab1 Fix some local id issues in physics glue vor 13 Jahren
  Justin Clark-Casey (justincc) 3e456163dd Port implementation of llCastRay() from Aurora. vor 13 Jahren
  Justin Clark-Casey (justincc) 1dcad4ac66 minor: commented out log lines for future use and very small code tidy vor 13 Jahren
  Mic Bowman ad84728aba Add localID to physical object creation functions. vor 13 Jahren
  Teravus Ovares (Dan Olivares) 8d196dbd14 * Adds Normal to the fields returned by the Physics Raycaster vor 15 Jahren
  John Hurliman 0c466b28bb Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking vor 15 Jahren
  John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested vor 15 Jahren
  Jeff Ames 606e831ff5 Formatting cleanup. vor 15 Jahren
  Teravus Ovares (Dan Olivares) 9505297fb1 * One last attempt to get the bordercrossing/primcrossing/attachmentcrossing right in the new border framework. vor 15 Jahren