Justin Clark-Casey (justincc)
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265fe349e0
Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region.
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10 years ago |
Robert Adams
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f2810bf03a
varregion: add plumbing to pass region size from Scene down to the
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11 years ago |
Robert Adams
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24df15dab7
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
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11 years ago |
Robert Adams
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401c2e2f2e
Revert "Revert "Add experimental stubs for an extension function interface on both""
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11 years ago |
Robert Adams
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89857378ce
Revert "Add experimental stubs for an extension function interface on both"
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11 years ago |
Robert Adams
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13a4a80b38
Add experimental stubs for an extension function interface on both
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11 years ago |
Melanie
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22675e6b14
Add some more code from Avination. This changes physics actor stuff around
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11 years ago |
Justin Clark-Casey (justincc)
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2ff301ca11
Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom
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11 years ago |
Melanie
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c1795ed399
Add the Avination physics raycast glue so Core Physics can implement raycast
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12 years ago |
Robert Adams
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eacc2561d1
BulletSim: add osGetPhysicsEngineType() LSL function and update
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12 years ago |
UbitUmarov
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de44e93aa2
missing changed file
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12 years ago |
Melanie
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cf16ca9bda
Create the ability for physics modules to request assets on demand by
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12 years ago |
Justin Clark-Casey (justincc)
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0b02a4d42e
Add an optional mechanism for physics modules to collect and return arbitrary stats.
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12 years ago |
Justin Clark-Casey (justincc)
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b785f204ce
remove some mono compiler warnings
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13 years ago |
Justin Clark-Casey (justincc)
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af90b52731
Comment out uncalled OdeScene.UnCombine()
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13 years ago |
Justin Clark-Casey (justincc)
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03202ada29
Store scene identifier passed in to OdeScene for later debug messages
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13 years ago |
Justin Clark-Casey (justincc)
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f2132329a3
refactor: make methods that do not need to be public in ODE private or internal to aid code reading/analysis. Remove some unused method arguments
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13 years ago |
Justin Clark-Casey (justincc)
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77c65951e0
Extract NullPhysicsScene from PhysicsScene to improve code readability
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13 years ago |
Justin Clark-Casey (justincc)
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227db07f2f
refactor: move 3x copy/pasted ode structure removal code in ODECharacter into a DestroyOdeStructures() method
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13 years ago |
Justin Clark-Casey (justincc)
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6618948ff9
refactor: centralize prim geom removal code from four places to one
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13 years ago |
Dan Lake
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3270bd560e
Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts
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13 years ago |
root
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e9dbe54ab1
Fix some local id issues in physics glue
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13 years ago |
Justin Clark-Casey (justincc)
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3e456163dd
Port implementation of llCastRay() from Aurora.
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13 years ago |
Justin Clark-Casey (justincc)
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1dcad4ac66
minor: commented out log lines for future use and very small code tidy
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13 years ago |
Mic Bowman
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ad84728aba
Add localID to physical object creation functions.
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13 years ago |
Teravus Ovares (Dan Olivares)
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8d196dbd14
* Adds Normal to the fields returned by the Physics Raycaster
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15 years ago |
John Hurliman
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0c466b28bb
Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
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15 years ago |
John Hurliman
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d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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15 years ago |
Jeff Ames
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606e831ff5
Formatting cleanup.
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15 years ago |
Teravus Ovares (Dan Olivares)
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9505297fb1
* One last attempt to get the bordercrossing/primcrossing/attachmentcrossing right in the new border framework.
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15 years ago |